One of the effects of the move to fixed weapon rolls in Destiny 2 is that, in theory, it levels the Crucible playing field. There are – in theory – countless Kinetic/Energy weapon combinations with which a Crucible combatant can achieve success, without depending on a randomly-granted perk. However, in every FPS, there will always be what’s considered the “meta” or ‘best’ loadout, and Destiny 2 is no exception. Although we’ve only made it a few weeks since launch day, the dust in Lord Shaxx’s prized arena has already begun to settle, and there appear to be some weapons that
Charge your soul and let the electrons sing. The Riskrunner is an Exotic Submachine Gun that can be acquired from Exotic/Luminous Engrams, various rank-up packages, or as a quest reward in Destiny 2’s campaign. Upon reaching Io and completing the first campaign step, Asher Mir will prompt Guardians to select what is very likely their first Exotic weapon reward: Sunshot, Riskrunner, or the Graviton Lance. If you select one, subsequent characters will only be able to acquire one of the other two from this quest step. [divider] The Basics Submachine Guns are deadly weapons in close range. They boast low
Eris Morn Anyone who has already navigated the flaming wreckage of the Tower during the “Homecoming” mission knows the familiar faces that help our Guardian through. Cayde is there, trying to link up with his “date.” Zavala and Ikora are kicking ass on the front lines. Shaxx is there to open a door for you (which is much more helpful than his Crucible dialogue). But where’s Eris? She’s mentioned throughout the campaign, including a reference to Cayde still owing her a ship. It’s also made clear that no one has seen her since the assault. She’s way too important, and
Xur is located on Titan! He brought the Wardcliff Coil rocket launcher, Foetracer, ACD/0 Feedback Fence, & Sunbracers.
The Fighting Lion is an Exotic single-shot grenade launcher that can be equipped as an Energy weapon. But should you use it? Probably not. The good: Grenade launcher in the Energy Weapon slot. The bad: Everything else. Low damage, small blast radius, not worth its Exotic status. Delayed Gratification: Grenade projectiles will bounce off surfaces. Hold to fire, and release to detonate. Countermass: This weapon is weighted for vertical recoil. Greatly controls recoil. Increases stability. Increases handling speed. Implosion Rounds: This weapon’s projectiles travel faster and have a controlled explosion. Increases projectile speed. Greatly increases stability. Decreases blast radius.
Trials is now live, and will be active until the next weekly reset. The map is Eternity, which has a mysterious otherworldly vibe to it. To access Trials, simply go to the Crucible section in the Director and select it. Pre-made teams of 4 will be able to play in this mode as long as they’ve completed the Campaign, Call to Arms Crucible Milestone at least once, and have 260 or more Power. You will not start gaining losses on your ticket until your first win. If you rack up 3 losses on a single ticket, the ticket will automatically
Xur is located on Nessus in the Watcher’s Grove. He has the following: He’s selling gear with 270 Power, with Merciless for 29 Legendary Shards, and Raiden Flux, Wings of Sacred Dawn, and Doom Fang Pauldrons for 23 Legendary Shards. If nothing else, pick up Merciless! [divider] Armor Review Raiden Flux It’s a quite-solid straight up vertical buff to your Super. While I would argue previously that this ability is best relegated to trash clearance (orange bars are fair game, too!), this gives you the ability to chain together an increasingly damaging combo on bulkier foes. Providing they don’t have