You asked, Bungie delivered. Rise of Iron is all about nostalgia, and it is now possible to get an exotic variant of the venerable Khvostov 7G-02 rifle you received at the very beginning of Destiny. It’s a beauty, too. The firing mode, ROF, and weapon perks are all variable, meaning that (in theory) you can tailor this Golden Age powerhouse to fit any situation. To get your hands on it, you’ll have to track down a series of Golden Age directions and weapon parts. [divider] Step 1: Obtain the Weapon Schematic Method 1: Dismantle an original Khvostov to receive the
Hey everyone, Dukaness here with the third part of the Gunslinger viability analysis. Part 1 and Part 2 covered Grenades and Throwing Knives. This article focuses on the all of the modifiers in the Gunslinger Skill Tree. [divider] Keyhole Some people swear by Keyhole, which effectively lets you get collateral kills with your Golden Gun if your targets are lined up. Although it has the potential to get some flashy multi kills, enemies in the Crucible don’t line up and funnel through frequently enough to warrant its use. This modifier is better used for cleaning up groups of ads in
Note: All King’s Fall challenge modes are available! [divider] Nightfall Brawler, Void Burn, Grounded and Trickle What a fun nightfall this is going to be… not. Trickle is almost universally hated, but having Void Burn will balance it slightly. Make sure you stay on the ground, watch out for Minotaurs and Cyclopses, get your Dark Drinker ready. Subclass Builds Warlock: Voidwalker is the obvious shoe in, but combatting Trickle is always difficult, and I would not be relying on abilities – bar one. Put your Ram on, all your melee’s (with Brawler, no less) will trigger life steal, which is
Specific Gear & Weapons My number one objective in Rise of Iron is to get a God Roll version of Dead Orbit’s new shotgun, the Last-Ditch 001. It’s the same archetype as the beloved Matador 64, and you can watch gameplay with it in this video that shows off its deadliness. I want this shotgun because I normally use a shotgun in Trials of Osiris and need to remain competitive. I’m also considering getting into tournament play. Now, I know only a small portion of the player base will be entering tournaments, and maybe you don’t even play PvP. If that’s your case,
Hey everyone, Dukaness here with an analysis focused on the Gunslinger. This will be a three part mini-series. The next two analyses will feature Throwing Knives and then the other modifiers in the Gunslinger skill tree. The only focus of this analysis is the Gunslinger’s grenades. I will explain how much damage each grenade does and then offer suggestions for what I believe are the best ways to use each grenade. [divider] Trip Mine The Facts We’ll start with the Trip Mine. In the June update, Bungie eliminated the possibility of sticking an enemy with a Trip Mine, however, a
Private Matches are finally coming to Destiny’s Crucible! Confirmed in today’s live stream, this news largely overshadows all of the other Rise of Iron information revealed, and rightly so! As you can see here, the new Private Match menu gives Guardians a massive level of control, with potential settings including all current and previous Crucible Game Modes except Crimson Doubles and Sparrow Racing League. We can now play any game type on any map (provided all players own the DLC and are on the right console), with team sizes ranging from 1 to 6 on either side. Teams can even
Rise of Iron will be released in just over 1 month! Are you ready for launch day? Whether you’re aiming to make a raid attempt on September 23rd, or just want to get as much new gear as possible that first week, the recommendations below have you covered. [divider] Pre-Launch Checklist Do Pre-order. If you’re planning to buy the expansion and don’t pre-order, you’re missing out on the Iron Gjallarhorn & Sparrow. Do clean out your Vault. If you want to get really serious, this is also a great time to clear out any excess infusion fuel taking up space in your vault.
This week’s Challenge is an odd mix that strongly favors Sunbreakers and Bladedancers. Team them with Nightstalkers or Defenders to make Orbs, or go all out on the Melee Supers – work up a powerful Super Train either way. Scoring This Week Method Points Regular Old Kill +25 Melee Kill +35 Grenade Kill +40 Precision Kill +45 Super Kill +100 Assist +25 Orb Generation +20 Ultra Kill +500 Variks Impatient -50 / 45 seconds Points for Kills with Multiple Types stack the Score bonuses of each type. Points are doubled for Round 2 and Tripled for Round 3, i.e. a