|Legacy Helmet Engram||29|
|Mask of the Third Man||Hunter||Bladedancer||13|
Mask of the Third Man, being the only Exotic helm that’s specific to the Bladedancer, is a great choice if you enjoy that subclass for PvP.
Yes, Bladedancer has no real practical purpose in end-game PvE, but the Mask of the Third Man is a decent Exotic in spite of this. It grants a small amount of extra time to the Arc Blade super, and rapid slashes consume less Super Energy than without it on. In PvP, if your hit detection is feeling generous, there’s a much more compelling case for its usefulness to Bladedancers to eke out that last-second kill.
Aim for Crucible-friendly perks if you re-roll this, like Ashes to Asset.
Once known as “the helmet you only put on for Crota” because of its (admittedly lame) focus on healing you. Now, every helmet can roll Infusion/Better Already, so its intrinsic perk has to be really valuable to have a niche. Bungie smartly anticipated getting full health being a little underwhelming, and so they added instant ability cooldowns, à la Ward of Dawn. Chuck a grenade, smack an acolyte, pop your super for full health and rinse and repeat.
It’s not going to fix your game or revolutionize the way you approach PvE, but if you have no desire to run a better or more specialized Exotic, you could do worse overall. A mid B tier in PvE. PvP it’s worth a look, with a rather weak field for Warlocks overall.