Weekly Update 9.17.15 (Xur)

Published on: Sep 17, 2015 @ 15:30

The full weekly update can be found at Bungie.net

Your first steps onto the Dreadnaught mark the end of a long journey for us – both as developers and as a community. All year, we dreamed of what Destiny could and would be in Year Two. All summer, we thought about the day one wave of Guardians that would establish the first beachhead aboard Oryx’s fortress. In the final weeks that led to the here and now, we took just about every opportunity we could think of to tell you that our next adventure was about to begin.

And it has begun.

Now, we’re listening. That’s always the best part – when we get to shut up and pass the mic to you. Now we get to listen to your stories from Destiny. Some of them are about the talents you’re unlocking and the battles you’re waging. Others are about obstacles we need to clear from your path. No matter the narrative, we’re all ears. This is the moment when we truly learn what we’ve created, and it’s why each and every one of us at Bungie wanted to work on a game just like Destiny.

We hope you’re having fun on this new adventure. We’re right there alongside you, plundering that loot-filled fortress and leveling up a new sub-class (although we are on strict orders not to spoil any secrets, or any of your fun). We know the job of serving this community is never done, so we’re doing that thing, too.

Welcome to Year Two.

Of Gods and Kings

Facing Oryx was never the end…

The time has come once again to put the Destiny community to the ultimate test. Teams are poised, ready to explore the unknown. Trusted allies have formed into tightly knit Fireteams prepared to take on any challenge, together. For many a Guardian, the pinnacle activity of The Taken King’s player experience still beckons.

Heroes are about to be born. We’ve seen players plunge into the howling darkness and emerge from the smoldering aftermath as legends. It’s a thing we love to witness. It’s time to see who among you can enter the clearing first.

King’s Fall begins tomorrow at 10 AM Pacific. The countdown has begun.

Of Odds and Bling

As a close second to the start of a new Raid, another hotly-anticipated event in the world of Destiny is the arrival of our perennial dealer of all things Exotic. He is the Agent of the Nine. You know him more affectionately as Xûr. Destiny Year Two wouldn’t be the same without him. Yet, like so many things in Destiny, that snake-faced bastard will behave differently now.

xur

Xûr’s got a brand new bag. Curious about what’s in it? Senior Design Lead Tyson Green (perhaps you remember him from the Destiny Year Two Reveal) is here to talk about the strange being who arrives in the middle of the night to take earn your Strange Coins.

Tyson: In Year One, Xûr was a community “loot drop,” a shared rallying point that everyone could cheer or curse. In Year Two, Xûr’s offerings have been changed so that he will select either a specific Exotic Weapon or an Exotic Engram for sale every week. This change is due primarily to our desire to give players more direct paths to acquiring the Exotics they want through Quests and gameplay experiences, and to avoid repetition in his inventory.

Xûr will also sell a new consumable, the Three of Coins, which gives bosses a chance to drop Exotic Engrams, including Weapon Engrams. These consumables have a cumulative luck effect, so even if one doesn’t net you a drop, the next one has a higher chance to do so.

Lastly, Xûr will also choose a Legacy Engram every week. These Engrams contain Year One Exotics (at Year One Attack and Defense levels) for players who want to finish up a Collection. They strongly bias towards Exotics not already in your Blueprint Collection, to help fill in the blank slots – excluding Mythoclast and Necrochasm, which are still only available from their Year One sources.

Xûr has said so many times himself: His will is not his own.

More from Cozmo:

  • Exotics that previously only dropped in POE can drop from Legacy Engrams
  • Xûr will continue to sell one piece of Exotic armor per class
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