Weekly Update 3.12.15 (Improvements)

Published on: Mar 12, 2015 @ 18:26

This update can also be found at Bungie.net

It’s Alive!

This time last year, every developer in the studio was focused on a single goal: Preparing Destiny for launch. We were building a new world – and dreaming of the day when the walls would fall away and you’d be invited in to make it your own. That’s what brought us in to work every day. Every Artist. Every Engineer. Every Designer. They were all striving to enable your first steps into that world.

The team we’re talking to today supports the Live Game. They’re the ones looking at the original blueprints to support the journey we began last September. They help us all to evolve, one update at a time.

destiny raid fixes

Design Lead M.E. Chung talks about how we decide what to include in each update:

There are a lot of things that factor into which features make it into a release. We get feedback from everywhere. We meet with our Community and Player Support Teams every week. They bring up the latest topics and top sentiment from various forums (b.net, reddit, etc). The User Research team gives us a regular report on how the community is spending their time in the game. We have conversations in the halls with our coworkers who ask for changes. We get friendly peer pressure from our buddies outside the studio when we’re online, playing the game for ourselves.

Our goal is to figure out what will result in the best experiences and make the most players happy. Every day, we have to think about how we allocate our time. Some plans can be surprisingly complicated to execute. At the end of the day, we want to continue to make the experience of playing Destiny better and deliver content to keep things fresh (and boy, do we wish we were faster). It’s been a huge learning process for us, and we are committed to improving.

Lead Producer Matt Priestley talks about the challenges in deploying new content:

We need to pick improvements that we can design, build, test, and release with quality in a given timeframe. That starts with Design and Player Support nominating a set of changes. We put our ideas on the whiteboard and try to drive an acceptable Design and Test plan for each of them before our internal cutoff date. Our first job is to start with a big ambition. Our second job is to scope to what we can actually get done. Many ideas don’t meet our standards for the time we have.

With a game as complex as Destiny, that process can be tough. Take, for example, our fix for losing heavy ammo on death. That bug arose from the way in which several major gameplay systems work together. We engineered several fixes, but always wound up creating new bugs. We didn’t think it was acceptable to create new problems for a minority of players. Eventually, one of our engineers had a clever insight for how to fix the bug, and we patched it in the 1.1.1 Update.

The room where they meet is a place where you are discussed constantly. If you’re talking about an issue on the forum, it’s a safe bet that are they’re working it out on their whiteboards.

Next up, 1.1.2 is their project. While they have yet to arrive at a locked list of guaranteed features, there are some priorities that they’re excited about exploring…

  • Vault Space – We know you need more space to collect all the treasures you gain from your missions, and more gear is on the way.
  • Raid Fixes – There are times when Atheon and Crota can be uncooperative, so we’re tackling their worst bugs.
  • Audio and Visual – Not everyone wants to see or hear a game the same way, which is why we’re looking at providing more options.
  • PVP Ammunition – The Crucible team wants to change the way ammo crates dictate the flow of a battle.
  • Strikes – The numbers tell us that there are some missions that are successfully completed far less than others, inspiring us to look at why people quit.

Fair Warning: Our hopes and dreams are always at the mercy of “Triage!” The longer we support the Live Game, though, the more confident we feel about calling the shot.

1.1.2 is still weeks away. That gives us plenty of time to delve into each point. We’ll talk about this again (starting next week).

Knowledge is Power

In an effort to communicate to players about the issues we’re investigating, we have created more articles on known issues and why they occur. Please take a look at some of our newest knowledge-base articles:

We’re seeing some reports of players losing items when transferring items using the Companion App or their Bungie.net profile. We are actively investigating this issue and have a list of steps you can follow to attempt to retrieve these items.

Your Feedback is a huge Help to us. Please keep it coming!


Check out forums.planetdestiny.com if you’d like to talk to others about Destiny in a friendly and welcoming community! :)


  • Decdog2

    Hoorah! More vault space!

  • Bezio


    • I’m just excited that extra vault space could be here in a few weeks 🙂

      • mayhem_x178

        lol you said “COULD BE”

  • everything need to be fixed in VOG and Crota

  • TheStackTrace

    I am not keen to how their teams are structured for support vs. new development efforts on HoW and future releases; however I can attest to how difficult it is to deploy a release, regardless of how simple it seems and how much or little it contains. The regression testing alone is a daunting task, so for me personally, I appreciate the efforts of the development teams to get these fixes out there, and for those who get the message to them about what we as a community want to see in updates.

    We cannot get everything we ask for, but am optimistic about still getting updates as the next content release approaches. I am looking very forward to more vault space, here’s hoping it makes it in.

  • sbrozzi

    I wonder why they gave the same amount of inventory space (on our Guardians) for Ghosts and Sparrows as they did our weapons and armour… Are there more Ghost “skins” available than two?.

    • justin


    • Christian

      I find that is my section that fills up the most. That slot includes ships, shaders, Glimmer items, materials, coins, motes of light. Things I am much more likely to collect. I have nearly all of the Exotics and at least every type of legendary possible, but I don’t have vault space issues. What do people put in there?

      • sycoteck

        Same here, they probably have worthless guns and shit they haven’t touched in months

  • Battleshiplid

    Looking forward to vault space. Though I wish I could trade Vanguard Marks for Crucible Marks.

    • Jerry Sköld

      Oh god yes. Not likely to happen, I guess, but the disparity between how easy it is to gain Vanguard marks vs Crucible ones is HUGE. I just want my Saterienne Rapier!

      • Battleshiplid

        And I’d kill for an Against All Odds, and the armour with the perks I need….

  • Barry Driffield

    Glad for more vault space; however, it would be funny if we only got 4 more slots. Kind of what they did with bounties only giving 5 more (1 row)

    • cool_herc

      Bounty slots were literally doubled. Don’t expect that to happen with vault space. I’d happily settle for another 10 slots in the vault.

      • Barry Driffield

        I guess we’ll have to wait and see.

    • Christian

      Only 5 slots? You know that was doubled right? 10 is more than enough to get every single Vanguard or Crucible bounty and most of Eris’s. How is that not enough?

      • Barry Driffield

        10 is “not” enough to get all bounties, on a clean reset there are 12 bounties, which means that 2 have to be left. You can take your foot out of your mouth now…

        • sycoteck

          Fucking whiner^

        • Christian

          You do realize Vanguard and crucible isn’t the same thing right? You can do the Vanguard Stuff, head back to the tower to cash in your Engrams and Glimmer Items, hand in bounties, prep for crucible, then pick up the Crucible Bounties. Don’t be so lazy. It takes 2 minutes to go to the tower and back. If there were 12 Vanguard and 12 Crucible, it would be understandable, but there are 6 of each. It’s not going to kill you if you don’t do 1 Vanguard Bounty and 1 Crucible bounty. Then you can afford to be lazy and do one trip.

        • Adept

          Well, considering you aren’t doing pvp and pve bounties at the same time what does it matter? You can hold the 5 dailies for Crucible and Vanguard at the same time, or you can hold Vanguard + Eris, plus 1-2 exotic bounties, turn those in, and pickup Crucible bounties.

          On that note if you have time to do all the bounties in the same day you have more than enough time to go back to the Tower to turn in what you finished and start picking up Crucible (or Vanguard if you did Crucible first)

  • Mr Beerski

    Again, an update on what they might do in the update…. so frustrating. ……..

    • lel

      So you expect large patches and fixes every week? Or even every other week?

      They just patched 1.1.1 two week ago.

      • True Radiant Free

        We really should have it more frequently though. I’m the last person to complain about Destiny, but Bungie is a huge studio. And look at DriveClub, they push out major patches every 2 weeks and the game is getting awesome now.

  • Mr norm

    Hopefully they will add some different lvl 32 gear. Some variety would be really cool especially if you have a certain shader that looks good with certain combinations and many times the perks are much better on vendor gear than raid gear. How often am I going to use sword bearers touch honestly?

  • Christian

    I can tell you, the thing I am looking forward too most on this list is the Audio change. Yup, that sure sounds strange, but I don’t think anyone could disagree with the fact Destiny has a brilliant sound track and it always seems to be lost under the cries of hive and the shedding of bullets. Audio is one of my favourite things. Sure my friends call me sad when I can identify a bad JuJu user half a kilometre away, but it shows I have an obsession with engrossing myself in new weapons just want to enjoy the sounds they make. Other audio is no exception. The daunting cry of Omnigul is pretty terrifying and above all: the most incredible piece of musical engineering in the entire game goes to the Crota’s end raid, don’t tell me that when you first played the Raid and your sword user picked up their weapon and the entire musical atmosphere changes and It didn’t give you goosebumps, every time for me. Even the dynamic soundtrack never gets old. How it fades in and out so seamlessly and gets more intense the more you fight or take damage. I was disappointed there was no Soundtrack settings on release, but I am a minority in this kind of thing, so it makes a lot of sense. If they are truly planning on releasing that, I will be pretty overjoyed.

    • SGT_Pannenkoek

      Ha, I get it! it SOUNDS strange 😀

      • Christian

        You know it 😉

  • Dawid Eduard Roestorf

    So, heavy ammo was fixed for dying, but going to orbit and coming back still takes rockets from me

    • Nero Darkmoon

      Ammo isn’t saved between instances, you always needed to recollect it… I like it that way it slightly more challenging, just makes me sad when I forgot to use my LMG/Rockets!

      • Dawid Eduard Roestorf

        Heavy ammo always carried over on PVE. If you finish an event and have 4 rockets, you return with 4, if you have 7 however, you return with 5. That still needs fixing

        • True Radiant Free

          Yeah its really messed up. I see that its an issue of the last mag disappearing, and Bungie put a really cheap fix for this on machine guns by adding 1 round to machine guns. Thunderlord can cary 181 and corrective Measure can carry 301, so when you go to a destination from orbit you only lose 1 round. Obviously with rockets, this is horrible and you lose 2 rounds,

  • Pierre Lamy

    “The numbers tell us that there are some missions that are successfully
    completed far less than others, inspiring us to look at why people quit.”

    How about penalizing people who quit within seconds of launching a strike? They’re cherry picking. and it drives me nuts. Also penalize people who join a strike and stand there at the beginning for the entire run. Typically cherry pick quitters occur on the Mars strike more than others. I’m not sure why people hate that one so much, I find it one of the more enjoyable ones, if you don’t skip everything.

    Omnigul was a really well designed strike, thanks btw.

    • mayhem_x178

      I agree but the reason most don’t like the mars strike is because its longer and the bosses are bullet sponge than they are actual bosses. The only thing i would change with the omigul strike is the boss room cause its really way to small.

  • Ben Redenbaugh

    I bet the Undying Mind strike oftenly has ppl quit due the massive amount of Majors that are thrown at you.

    • Kenshiro Genjuro

      I agree but that’s also what makes it fun. Wish people were more about having fun and putting aside the grinding sometimes.

  • Kenshiro Genjuro

    [clicks link about Black Hammer]

    So that’s why it never shows fully upgraded!