Published on: Jul 10, 2015 @ 13:27
The full article can be found at Bungie.net
This week at Bungie we’re talking about Questlines as the new structure for your adventures.
These things are best described by the people who design the experiences. It’s my pleasure to yield the stage to Creative Director Luke Smith. He’s talking fresh insights and packing them into The Taken King.
Special thanks to Senior Technical Artist Andrew Davis for the new User Interface art.
Luke: Hey everyone,
In the coming weeks and months, we’re going to be using this space to look at some of the big changes coming in Destiny: The Taken King this Fall.
The first of these global changes we’re going to talk about is how we’re approaching Quests in Year Two.
In Year One, Exotic Bounty Chains (like Thorn and Bad Juju) ended up being something players really enjoyed (although the struggle to get Void Kills in Crucible was real). These Bounties took you on a journey through multiple activities — which in the best cases had flashes of unique moments — and ended with rewards players cared about. In many ways, these were the earliest tendrils of how we’d come to think about Quests in Destiny. Quests are an arrangement of activities and challenges that tell a story and represent a journey for the player.
We want Destiny to provide more experiences like that.
The implementation of Quests and Bounties in Year One was a foundation, but it was clear to us and the community that it was an area for improvement, especially if we wanted to rely on questing even more in Year Two.
The Taken King was built with Quests in mind, but we didn’t want to ignore the Year One content in this global change. So as a part of this update, we’ve taken all Destiny content and – for lack of a better term – “questified” it.
Quests Page Highlights:
- We’re increasing the number of Bounties players can carry
- Both Quests and Bounty slots will be tracked in the HUD
- Completed Bounties will be turned in from the Quests screen
- Reputations will be moved from Inventory to the Quests page
The 2.0 update includes a number of improvements for all Destiny players and in the coming weeks DeeJ and members of the Bungie team will continue to share them with you.
Count on it, Guardians. Guns, Balance, Progression, Destinations, Enemies… We’ll unpack everything a hardcore player like you would want to know before launch.
Moments on the Rise
Ever since we revealed Moments of Triumph (check your own progress here), a lot of you strutted your stuff on social media. We’ve seen a lot of completions. Congratulations to those of you who have met the challenge before we could even issue it.
Not everyone is ready to earn their trophy emblem on September 15th, though. Some of you were set scrambling back into the wild to forge your legends.
Comparing this week to last week:
- 39% increase in Public Event completion
- 74% increase in Skolas kills in Prison of Elders
- 40% increase in Crota’s End Hard Mode participation
- 10% increase in Vault of Glass Hard Mode participation
Like many of you, I have some work to do. A pundit on Twitter noticed, and fired this missive directly across my bow:
“Can we get someone to be our community manager who is not just a casual fan?”
That hurt more than I would have thought. Filthy Casuals needs love, too. As much as the open shaming burned, I’ve decided to hunker down and accept the challenge. Each week, I’ll check another box off my to-do list. Keep your eyes trained on your favorite LFG site. I might need some help.