Warlock Exotic Helm Review

Published on: Dec 30, 2014 @ 17:43

Now that we’ve reviewed all of the Exotic weapons that are currently accessible in Destiny, we’re going to focus on Exotic armor.

The Exotic armor reviews will focus on class builds to maximize their use. For more subclass guides, click here.

This article will cover each of Destiny’s Exotic Warlock helmets.

Each of these Exotic helmets can be acquired via Xûr or randomly in PvP/PvE.

Apotheosis VeilApotheosis Veil review

  • Discipline
  • Serpent’s Tail – Causing damage with a melee reduces your grenade cooldown.
  • Infusion – Replenishes health each time you pick up an Orb of Light.
  • Private Reserves – Immediately regenerate health on activating your Super.

Review

Similar to Light Beyond Nemesis, the Apotheosis Veil is equipped with Infusion which regenerates your heath when picking up orbs.

Uniquely, this helmet is equipped with the Private Reserves perk that triggers health regeneration when Super abilities are activated.

Private Reserves is one of those perks that can potentially save your life and turn around and engagement, equally useful in PvP and PvE, but is a perk that will only benefit you in a few situations.

This is another piece of gear that strongly encourages a grenade lobbing playstyle. Any melee damage causes a boost in the recharge of your grenades; you don’t even have to land a kill to get more energy.

While Fireborn Sunsingers won’t find much use in the Apotheosis Veil, a Voidwalker or Radiant Skin Sunsinger’s can make interesting changes to their playstyle with it.

If you’re low on health, you can pop your Nova Bomb to obliterate anything nearby and let your health regenerate.As a Sunsinger, you can activate your Radiant Skin and regain your health before you even enter a fight.

Private Reserves is a niche perk, but it can be worked into pretty much any playstyle with ease. In Crota’s End hard mode, this perk plus Infusion will allow you to easily regenerate health and is perfect for the Crota encounter.

Apotheosis Veil will give you Discipline, decreasing the grenade cooldown, which goes well with the Serpent’s Tail talent. Private Reserves is situational, but the helm makes up for it with Serpent’s Tail, because you’re always able to melee so that you can use your grenades more and more.

The cosmetic appearance of this helm is sleek and clean, and it stands out very well.

This is an OK helm to have as any Warlock, as it’s subclass-neutral, but we can’t recommend it because Infusion and Private Reserves are too niche.

Score

PvE: 7.9/10

PvP: 5.5/10

Light Beyond Nemesislight-beyond-nemesis-exotic

  • Strength
  • Snap Discharge – Increases melee attack speed.
  • Infusion – Replenishes health each time you pick up an Orb of Light.
  • Keeper of the Pack – You revive fallen teammates faster, and they revive you faster. Your Super also spawns additional orbs for teammates.

Review

For a team player who wants medic-like perks, this helm is worth picking up. This is an ideal helm for 3v3 Crucible, since you will be resurrecting teammates faster.

Light Beyond Nemesis is another subclass-neutral helm.  It shares the Keeper of the Pack perk with Crest of Alpha Lupi, allowing you to really support your teammates. This helm will obviously be most useful in situations where teammates can be revived.

The Keeper of the Pack won’t affect the countdown timer in raids, but it does help when physically standing over someone and holding the revive button.

This helm will give you Strength, which goes well with the increase to melee attack speed. Snap discharge is great to have, allowing you to come out on top in a melee fight, and is the one perk that saves this helm from getting a lower score.

Ultimately this is a decent helm for personal support, but with Infusion and Keeper of the Pack, the perks just are too niche to qualify this helm for general use. It’s worth keeping though if you know you’ll be in a situation where either of those perks will come in handy.

Of course Infusion will be most beneficial when fighting Crota on hard mode.

Even though Light Beyond Nemesis is subclass-neutral, it’s really outclassed by every other helm, and should be replaced if possible.

Score

PvE: 7.7/10

PvP: 6/10

Obsidian Mind (Voidwalker)obsidian mind exotic helm

  • Intellect & Strength
  • Energy Projection – Increases grenade throw distance.
  • Inverse Shadow – Increased Super energy gained from killing minions of the Darkness.
  • Insatiable – Nova Bomb kills reduce the cooldown of your next Nova Bomb.

Review

Obsidian Mind, introduced with The Dark Below, will be most beneficial in PvE.

Do you love using Nova Bomb? Insatiable will decrease the cooldown on your Nova Bomb every time you kill something with it, which sometimes can allow your Super to recharge instantly. Coupling this with Inverse Shadow, in PvE, this helm is going to cause you to wreck havoc.

It’s recommended that you use Bad JuJu with Obsidian Mind, as kills with that weapon will further increase your Super recharge speed!

Voidwalker’s Soul Rip, Annihilate, and Bloom talents will allow you to maximize your damage with the Nova Bomb. Soul Rip allows Energy Drain to reduce the cooldown of your Nova Bomb and Annihilate/Bloom will make your Nova Bomb deadlier.

Obsidian Mind will give you Intellect and Strength. The real benefit comes from the Intellect, since it will help with your Super recharge.

Finally, the increased grenade throw distance… this perk feels out of place on this helm, but is a nice quality of life addition if your gloves don’t happen to have it.

This is definitely one of the best Exotic pieces for the Warlock, even though it looks bland, it’s absolutely worth using.

Score

PvE: 8.5/10

PvP: 7/10

Skull of Dire Ahamkara (Voidwalker)skull_of_dire_ahamkara

  • Intellect
  • Energy Projection – Increases grenade throw distance.
  • Quintessence Transfer – Replenish Super energy when you kill an enemy with a grenade.
  • Delusions of Grandeur – You take reduced damage while using your Nova Bomb. Your siphon abilities are also improved.

Review

Skull of Dire Ahamkara‘s main perk will make you harder to kill while throwing your Nova Bomb (niche/unattractive), and will improve your Energy Drain.

This helm is designed for the Voidwalker who wants to use the Soul Rip/Embrace the Void talents. It entirely revolves around giving you a large up-time up the Energy Drain buff, which will give you more grenades (leading to more kills).

If you’d like to use your grenades and Super a lot, the Skull of Dire Ahamkara will allow you to throw grenades further, which hopefully results in more kills. Energy Projection definitely isn’t the most useful perk to have though, and may never even help you.

This helm will give you Intellect, increasing the passive charge of your Super, which meshes well with the other two perks.

The increased effectiveness of your Energy Drain ability (“siphon”) is wonderful, as it’ll allow you to have more grenades at your disposal. More grenade kills means more Super kills.

If you like using your Nova Bomb and grenade, this is a suitable helmet. Not to mention, it looks awesome and intimidating.

Score

PvE: 7.3/10

PvP: 7/10

PlanetDestiny
Check out forums.planetdestiny.com if you'd like to talk to others about Destiny in a friendly and welcoming community! :)

LATEST POSTS BY AUTHOR

  • Jason Peterson

    So basically Obsidian Mind or use another Exotic chest/arm. Got it… And got an Obsidian from a xúr Engram a few weeks back… To bad I have three Hunters lol.

    • Micah Yang

      Can you only have 3 slots???

      • Christian

        Sadly yes. But if people bring up its not enough, Bungie will surely change it. I’m sure they thought it was a nice idea considering there are 3 classes. But, people play the game an insane amount of time and it’s likely some people will want more.

        • MailOrderLesbian

          They’ll add a 4th slot when they add a 4th character class.

          • Christian

            They’re adding new “Sub-Classes” for sure. Not sure about a whole new class, but it would make sense if it did so happen.

          • MailOrderLesbian

            The third subclass slot is an artifact from beta. Originally, you had to lock in your skills and could create three different builds. They switched to a more flexible build system, but left the third slot there without thinking about it.

            Everyone who played the game after beta assumed that meant a new subclass is coming. The developers said that was never their intention, but that it’s worth considering.

            As far as a new class goes, I think it’ll be a long way off. Probably a couple years at least. But I think they’ll add one or two with a major expansion of the game at some point. They said their plan is for the game to last at least ten years. I can’t see that working without new classes and new planets.

          • Christian

            A Third Subclass for each class is set in stone confirmed. Bungie stated the third subclasses are coming out with the Comet DLC (After House of Wolves”.

            I honestly doubt there will be another class. They already fit into the traditional character scheme. A Warrior, and Archer, and a Mage. I will be surprised if they do choose to add another, although it is possible.

            The one game isn’t going to last 10 years. The entire planned franchise is. It’s similar to Halo. Destiny 2 is in the making and will likely reach stores in 3-4 years. SO expect to see a good few new Destiny titles over the years (:

          • MailOrderLesbian

            Where did you read that a third subclass is confirmed? I can’t find that anywhere. All I can find is some variation of this.

            http://www.playstationlifestyle.net/2014/12/04/destiny-third-subclass-slot-explained-bungie/

            I never played Halo, so I don’t know how they handled new titles, but I expect them to be a continuation of the current game but with new discs. I expect you’ll import your characters and gear and move on to new planets in the Hive, Fallen, Cabal or Vex’s home solar systems.

            I could see them introducing a new class (or classes) as the story progresses. Once you enter new solar systems, you could pick up new allies. But to be honest, the plot is so vague I doubt they’ve thought that far ahead.

          • Christian

            Check us out on “Planetdestiny.net” and look at the article on “Comet DLC confirmed”. All the details are right there (:

            Ever play the classic fantasy games like “Gauntlet”? Lots of fantasy games adopt the 3 main classes: “Knight”, “Archer” and “Mage”. Destiny is no exception. This is why I suspect there will remain to be 3 subclasses, at least until the new title. But, even then, these 3 classes occupy very different areas of combat. I’m not sure how they could add any ore without making them similar to one of the predecessors. But who knows, Bungie always end up surprising me with their creativity..

          • MailOrderLesbian

            It looks like that’s based on an image that might have leaked from Bungie. I found a better version of it than what planet destiny posted.

            http://imageslgmr.lazygamer.netdna-cdn.com/2015/01/Destiny.jpg

            From the looks of that, Comet would be a new title, rather than a DLC. If the image is legit, I’d be curious what they mean by new player guilds. They list 3 and it’s right above sub classes.

            They can’t be talking about guilds the way we think of them. There are tens of thousands of guilds. They might be talking about new character classes.

            I grew up playing RPGs, which is part of the reason I think they will release new classes in the vein of Diablo II. That started with five classes and added two more with the expansion.

            Personally, I don’t think there’s much difference in the Destiny classes now, especially compared to true RPGs. They each have different jump skills, supers, grenades and melee attacks, but they fill the same roles in combat. Most RPGs follow the model of tank, DPS and healer.

            All Bungie has to do to add a new class is add a new jump, grenade, super and melee.

          • Christian

            It’s a DLC addon. Also confirmed by the Dev Team themselves. And Destiny isn’t really like other RPGs, it’s not really supposed to be. It’s just an FPS game with some Role Play influences.

            Subclasses aren’t supposed to add too much difference, it’s just to add some slight variation to play style and preference, so No class nor subclass is too different from it’s predecessor. Basically for that reason.

          • MailOrderLesbian

            Where have you seen Bungie confirm Comet? The only announcements I see from them is House of Wolves.

            I never said Destiny is an RPG. I compared it to “true RPGs.” My point was that there are a lot more than three classes to model the RPG aspect of the game after. Every moderns RPG I can think of has more classes than that. Sooner or later, I think they’ll add new classes to help keep it interesting.

          • Christian

            Check out PlanetDestiny. A Whole article was posted discussing and sourcing these things, you’ll find everything you need there.

            Okay, fair enough. Think back to the early days of D&D and that sort of stuff. There was originally 3, so the idea there could be more is certainly possible. We know Bungie as a nostalgic enterprise, so we’ll see what they do about the evolutions of the Mock RPG game. Hopefully some fun and interesting things will come, and I very much welcome the idea of more classes. Sounds very enjoyable.

          • FriedCats

            Destiny is a game plan lasting 10 years, with I believe 4-5 games produced through that time. Since the “Comet” is released one year after the initial release along with the PS Exclusives being opened to XBox users, 1 more year would follow, which then the next game would be released. My theory, just wanted to let ya know 🙂

  • Cumulo Procella

    It’s odd that you mention that they energy projection perk isn’t that useful. Because you seemed in favour of it in your Achlyophage Symbiote review. You said, “Increasing you grenade throw distance is a great help, as it will better your chances of getting grenade kills”.

  • BAMozzy69 .

    Obsidian Mind is by far my favourite Voidwalker Exotic. I am rarely without a ‘Super’ even without using Bad Juju. I actually prefer Voidfang Vestments to Skull of Dire Ahamkara but it is still a very good Helm. Apotheosis Veil was my first Warlock Exotic and rarely used it after getting the Chest pieces – let alone the other Helms. I do have a Light 36 version now but again rarely use. I don’t really like the look of Light Beyond Nemesis and never found its perks to be ‘that’ useful in PvE – similar to the 2 Crest of Alpha Lupi Exotics

    • Micah Yang

      I had no idea how good this helm was.

  • Pete Eckelkamp

    I really think Light Beyond Nemesis is widely underrated. I can’t count how many times that helm has prevented my team from wiping. It’s great in PVE, but people seem to only mention its use in the crucible. Preventing the last 20 mins from being a waste of time is very valuable to me as I don’t have all day to play this game.

    I really noticed the difference when I switched to claws of ahamkara, which can save your skin too but was not as much help when I was getting killed in one shot in the nightfall. Your swordbearer got swatted by Crota? You can totally swoop in and revive without having to wait for Crota to move, and waste valuable pre-enrage time.

    I think the helm is undervalued because teamwork itself is undervalued. You don’t just revive quicker, you get revived quicker. An extra second might not seem like much, but 5 seconds saved bringing an entire team back up can make a big difference. Sure, health gain when picking up orbs is too situational to be handy, but this helmet has saved me and my team so many times that I had to upgrade to the 36 light version.

    • Matt Hendrick

      I completely agree! It has been the main-stay in my Exotic gear for all the same reasons.

    • Mezi-Crochet

      Completely agree!! Usefull and look great!

    • Jer

      People who look at the “Light Beyond Nemesis” hugely misunderstand it’s usefulness. IMO, it’s the BEST Warlock Exotic Helmet for the Crota fight. Here’s my reasoning:

      ORBS.

      Orbs heal you.
      You create more orbs for your teammates.

      My clan does Crota using the strategy from the left stairs.
      I always run as Sunsinger. I run with Radiant Skin and Flame Shield. When my Super is full, I proceed to go to the bottom of the stair, call it out to the rest of my team, so they don’t kill thralls, and I proceed to create orbs by lighting up all those thralls with grenades, melee, Vex…… In one super, I generate enough orbs for people to fill up their Supers 1-1.5 times over.. this is especially useful for the sword carrier.
      ON top of that, wearing this helmet, I NEVER have to hold the Chalice.. because orbs heal me…

      Like I said before, this Helmet is highly underrated… and if the recent Hardmode post from Bungie is any indication, I believe helmets with the perk where orbs heal you will be invaluable!

      Yes, for the Crota fight, this helmet is hands down the best one you can have as Warlock.

      • Mezi-Crochet

        Completely Agreed! With the new Hard raid, I’m sur the Aphoteisis (wich is better than light and nemesis for Crota’s boss) and the light beyond nemesis would have a better rate. 8/10 for LBN and 9/10 for Apotheosis Veil.

  • Finlay Jones

    There aren’t any good exotic armour for sunsinger resurrection style, which is kinda annoying. I thought the new helm with 3 fusion grenades would be it, but alas it caps at 2. Angel of light is awful and the DoT perk basically only applies to bosses and ultras, as one fusion grenade kills anything else. I’d like to have tried this if it just gave you an extra grenade so you could apply the DoT perk to the flare grenades.

    Heart of praxic fire probably the best for it, but if you’re saving super for resurections, you’re not getting best value from reduced radiance cool downs, either.

    And of course, praxic fire is the only warlock exotic armour I don’t have.

    Obisidian mind is really good. But not overly useful for nightfalls and raids, which is basically the only hard content, as most warlocks go sunsinger for those.

    Compared to hunter and titan which have armour which is universally useful- armamentarium, symbiote or third man, glasshouse, don’t touch me. Annoying.

  • BAMozzy69 .

    With the release of the New Hard Crota’s End Raid, I have much greater affinity to Apotheosis Veil. In general those Health Regenerating perks are quite redundant as you heal naturally if you can avoid taking additional damage for a few seconds. However with the lack of a Chalice in the final part of the CE Hard Rid, this is invaluable.

  • Azrai-Touka

    They don’t say where do we get this stuff ?. Is it from the bounty or somewhere else ?

    • MailOrderLesbian

      You get it a few different ways. From random drops in the game (mostly raids and nightfall), buying them from xur, and buying exotic engrams from xur and rolling them with the cryptarch.

  • df81

    Apotheosis Veil is the best helm in the game for Hard Mode Crota.

    Skull of Dire Ahamkara is extremely good in Control and Iron Banner, because it allows you to Nova Bomb a crowded objective without getting killed.

  • Adam McKinney Souza

    The Skull of Dire Ahamkara: it says it makes Energy Drain “more effective”. What does that mean, in terms of mechanics?