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Set Browsers to Fun
Our Twitch channel is about to become home to a new weekly ritual where we’ll introduce you to the people who make your games. There will be times to play and times to talk about what has yet to be played. Here’s what you can expect to see on the programming schedule in the near future.
Wednesday, March 2nd
Join us aboard the Dreadnaught for a continuation of a series in which we explore art and design – like a creative post-mortem in a combat zone. Senior Artist Andrew Hopps and Senior Designer Brian Frank will be our guides on a tour of Oryx’s inscrutable loot-filled fortress. Tune in to learn how we build destinations and fill them with action worthy of heroes.
In the weeks that follow…
Meet the team that makes beautiful music in Destiny. The Audio Team also creates the gunfire that rings in your ears and the explosions that ring out as a result. If you can hear it in game, they create it. They’ll share stories about every aspect of their creative process, from the sound effects to the dialogue to the anthems that score your adventures.
We’re putting a price on the heads of the leadership that has made Clan Resolute a recognizable force in the Destiny Community. For anyone who is a member of a Clan, or has been curious about joining one, this will be an interesting conversation about the teams that unite gamers in tactical excellence and friendship. And, of course, we’ll be playing the ultimate team activity in Destiny: Rift.
Updates to the Content Roadmap we laid out a few weeks ago are also on the way. We’ll have more to say about that bespoke “update slated for Spring.” Designers will be front and center to unveil new details about a content release that will feature “a significant Light increase, a bunch of new gear to earn and equip, and new challenges for PvE players seeking some more fun experiences and replayability.”