Top 5 Fusion Rifles for PvP

I Published on: Nov 8, 2014 @ 18:00

What are the best Fusion Rifles in Destiny? What makes it such as awesome weapon? In this article we’ll explore the answers to these questions and more. 

Love/Hate Relationship

The Fusion Rifle definitely stands out above the rest. You’re either a lover or a hater of it – and the controversial opinions of how powerful or how frustratingly annoying they can be is understandable. However, join me in a more logical approach to a breakdown of my personal weapon of choice. Note: there may be slight bias in my wording…

Fusion Rifles are special weapons (excluding Vex Mythoclast) and require a short charge time before releasing substantial damage at short-medium range, depending on the model you’re using.

Fusion rifles do not suffer damage falloff, so sights are not as vital for improving long-range damage. However, range affects fusion rifle projectile speed. The blasts travel more quickly when you have a mod like Hammer Forged, making it easier to hit a target at medium range with more of the shot.

fusion rifle destiny

The variety of fusions are usually balanced between charge time, Impact and range. A quick charge time makes for an easy to use close-range fusion rifle, but in PvP, don’t expect to beat a shotgun at point-blank range.

In PvE, the charge time can influence how you utilize cover, with longer charge times allowing you to stay behind hard cover while you prime the charge, stepping out for just a moment to unleash a powerful blast.

One critically important point: changing the Charge Time stat affects damage. If you have a slow charge time, you’re going to hit harder, but if you have a fast charge time, your shots are weaker.

They’re Great, But…

No weapon type is perfect, especially Fusion Rifles. The charge time varies between models and which means that any Guardian who gets too close will usually have the advantage.

With a shorter ranged model, it can be difficult to get all beams to hit a moving target (especially crucible) and can require multiple charges to take an enemy down – a shotgun or auto rifle wielder will usually have you eating dirt before you get a second charge off. For targets further away there is a sharp fall-out on range, especially with beams spreading further at more distanced targets.

best fusion rifles

Because of these reasons, my personal opinion is that it is a fairly balanced weapon type. The variation in charge times also gives it a broad range of scenarios to fill while also giving a new learning experience to make the most out of the weapon; especially for Crucible will you want to know your charge time for peeking around a corner to get off a shot.

Top 5

So what Fusion should you be looking to get? The follow are the top 5 Fusion Rifles (excluding Vex Mythoclast) you might want to add to your bucket list. 

Weapon perks are randomized if obtained from a drop or reward making some versions more or less powerful!


5. The Calming

top 5 fusion rifles

This may be a better one to start with since it boasts an extremely fast base-charge time (37). The range and Impact are below average though, so you either need to get a little friendlier with your enemies for a full charge on target or expect to take two shots. As an alternative to shotguns, this is a fantastic choice. This weapon excels in maps such as Firebase Delphi & Blind Watch.


4. Pocket Infinity

pocket infinity exotic destiny

The fun was stripped away with the recent nerf to its magazine size (from 7 to 3). However, it’s still a powerful weapon – especially for downing Wizards lightning fast – being a Solar weapon. It’s got a slow charge, low range and high recoil, but it’s still one of the best because its full auto. After a lengthy charge release a triple charge in quick succession of each other will kill mostly anything in your immediate vicinity.

We’ve got a full review for this weapon.


3. 77 Wizard

best fusion rifles destiny

For 150 Crucible Marks, or a lucky reward at the end of a game, this fusion packs a punch with near maximum Impact and great range. The standard vendor perks include Hip Fire, increasing accuracy when firing from the hip and Cascade which increases reload speed for a short time after melee kills. When upgraded this is also an excellent weapon for PvE .

This is best used for maps with fewer close-quarter opportunities (Rusted Lands & Twilight Gap). Keep in mind that its slow charge might not suit everyone’s taste and a 4 ammo clip means you might also need a melee to grab the kill.


2. Plan C

plan c exotics destiny

Straight away you’re looking at an above-average balance of stats. Great Impact (87), range (50) and stability (46) with an almost-maxed reload (90. What makes this even better is the customization available through the scopes and upgrades so that it can be tailor made to your play-style. Its special feature includes not only a maxed weapon swap but also an almost-instant charge time after swapping, great for those tight spots in both PvE and Crucible.

We’ve got a full review for this weapon too!


1. Praetorian Foil

top 5 fusion rifles

Looking at the base stats, it’s not so different from the 77 Wizard: slow charge, high impact; but it does have slightly less range for improved handling. It’s one of the more difficult weapons to obtain, only dropping from Vault of Glass on Hard, but its perks dramatically increase the damage. Glass Half Full give the last two rounds a bonus damage modifier while Reactive Reload grants a damage bonus for a short time. As with all VoG weapons it also deals bonus damage to oracles making your raid night that little more relaxed.

In the Crucible, with its array of useful perks, you’re going to be able to craft the weapon how you’d like. It’s got an insanely high Impact too, which will ensure quick demise of your opponents.


What are your opinions on this weapon type? Is it your Marilyn Monroe or a Margaret Thatcher? And what Fusion Rifle do you prefer to use most?


Check out if you’d like to talk to others about Destiny in a friendly and welcoming community! :)


  • Corey Neher

    I would put Light/Beware on the list instead of The Calming. More damage and range, and a decent charge time, very reliable fusion rifle.

    • Christian Jimenez

      I have the light/beware and I’d have to say I prefer my purifier. It has higher impact and my RNG mods are excellent. And I like the look of it more because of the new monarchy red and white stripes

      • Krysl3r

        Thanks for the comments guys. With any RNG perks it can change depending on preference. The post is looking mainly at the base stats and stock perks though.

      • DZasTer

        I have a decent Purifier as well with decent range and stability. I was surprised not to see it make the list.

    • sefier1

      Light//Beware is my favorite goto fusion rifle and I’d say it’s one notch better than pocket infinity.

  • IaincredibleX

    I’ve never posted here but I just had to after seeing this list.
    First, a couple things that need to be clarified…
    When the writer states that charge time and impact and inversely proportional, that merely applies to the weapons base stats. No fusion rifle will have nearly maxed impact AND a decent charge rate. However, selecting the accelerated coils (increase charge rate perk) makes no measurable difference in impact (damage) and thus is the most desirable perk wherr available.
    Also, I feel that in both pvp and pve, charge rate is the most important stat on a fusion rifle because it provides the highest dps and versatility. Low charge fusion rifles really only benefit campers or situations where your enemies are garbage. Plan C or a good Light/Beware WITH accelerated coils will ALWAYS be a better choice than something like a 77 wizard without accelerated coils. That said the calming may be on the opposite side of the spectrum, having a great charge rate but not enough damage to reliably one shot in pvp.

    This list is bad. Plan C or a good Light/Beware or other “balanced” fusion rifle + accelerated coils (increased charge rate) is best, both for pvp and pve.

    • Krysl3r

      77 Wizard has bagged me plenty of kills on maps where there are fewer close range opportunities. Especially on some of the larger maps they can be a great mid-range weapon.
      It really depends how you want to use it and the above list gives a few options for all playstyles.

      • ImNotDrunk87

        Charge rate is only dependent on how well you time your charge. If you’re going to sprint up close to anyone with high impact/slow charge you’re going to die. If you stand a distance away with a fusion rifle with low impact/fast charge, you’re going to have a bad time. High impact fusion rifles normally have good to excellent range such as most Purifier, Plug One, and some Light/Bewares. It comes down to your timing with your charge, if you are good with charge timing and keeping the appropriate distance, you are unstoppable. No question it’s the best crucible weapon on small to medium maps with skill.

  • Micah Yang

    Can’t wait for top 5 pulse rifles

    • Krysl3r

      My second favorite weapon and top primary so stay tuned!!

  • Lance Davis

    I got a Final Rest II via RNG. It has Accelerator Coils, does void damage, and has a perk that grants bonus reserve ammo when I get kills. Needless to say, it’s my go-to gun when a map is too small for Patience and Time. All of my other guardians have LIGHT/Bewares and I absolutely love their accuracy.

  • Raxs

    To me, any fusion rifle with a slow recharge time is near pointless because you risk your life every time you pull it out. I have pocket infinity and it is potentially (For PVP) the worst fusion rifle in the game. The charge time is stupidly slow, I mean, stupidly slow. It’s stats are very poor and almost everything is under-par. The thing that makes is good is the Full auto upgrade. Because of the obscenely low mag size you can’t kill more than one person with it. So it’s basically a weapon for people that just can’t get kills with fusion rifles and need the extra 8 rounds to back up all the shots they miss.

    Usually by the time I charge up the damn thing I’m already dead. The recoil is just bad and I really can’t justify using this weapon at all for PVP. For PVE it’s great because it probably dishes out more damage at once than any other special weapon in the game. Unbeatable in PVE. I think something needs to be done about it in PVP.

    Honestly, if you are capable of getting a kill with once shot of a normal fusion rifle then there is no need to use pocket infinity at all. With it’s only outstanding trait being full auto it’s really a weapon designed for PVE.

    Thanks for the list though. Looks pretty good (:

    • Krysl3r

      I’d agree with pocket infinity. I loved it after finally getting it about a week before the nerf and honestly believed that the insane recoil was enough to balance it with the old mag size. I’m still seeing it get plenty of kills in crucible though.
      Regarding slow charge times it just requires a different approach. Yes, a shotgun a point blank means a dead you, but being able to pop round a corner and hit a relatively far target with a slower charging fusion gives it a different style to shine in.

    • sefier1

      Pocket infinity always sucked balls. It should only be used for pve anyway. The stability has always been atrocious with that ridiculous charge time. The one good thing it ever had going for it is the full auto perk.

      • Raxs


    • TrophyHunter91

      Really? I didn’t get to play with it much before the mag nerf but with the stability perk on I routinely snatch 18-25 kills per game, and I’m no pro. If I want to put Crucible on ‘easy’ mode then I throw on Pocket Infinity. for proof. Little bit of luck/bad opponent play but this scenario isn’t uncommon.

      • Raxs

        If you did this with Pocket Infinity, you can do it with any fusion rifle. Pocket infinity is literally under-par in every single stat. The only thing that makes it superior, in ways, is its fully automatic mode. Every fusion rifle I have ever managed to get my hands on has always had better Stability and Charge time, almost always impact too. Pocket infinity will only benefit you if you basically miss a bunch of shots from your first burst every time, if you can land your shots, just use a fusion rifle with better Impact, Charge time and Accuracy and you will see that it is just generally better (You also wont have to worry about constantly pre-charging it as most just fire on cue anyway). If you don’t fire Pocket Infinity in bursts you shouldn’t need to use it, really, that’s what makes it a PVE gun (:

        A really nice video by the way. I can certainly see you as an opponent to fear, to even better your results, get a nice charging rifle with decent stability. If you managed to get the Iron banner fusion rifle I’m pretty sure you’d bring everyone in destiny to their knees, haha. Fastest charge time in the game, decent impact and upgrades for stability. You can start to fire shots before you opponent even fires the third round from their pulse rifle (No exaggeration). I just got mine yesterday, I’m not a big user of fusion rifles, but I will get to know it better because it is a very, very formidable weapon. Future War Cult has a pretty good one as well (Much better stability). Good luck.

        • TrophyHunter91

          Thanks for the kudos on the vid. The reason I use Pocket Infinity over other fusions is all due to the full auto mode. When using other fusions like my 77 Wizard and Light/Beware I’m not good..err..accurate enough to consistently one shot people. Otherwise I would totally agree. Unfortunately I have to resort to the Infinity which gives me the comfort of a quick follow-up shot for when I miss the first. Not to mention the ability to net those sweet double kills like at the 24 second mark. Maybe one day I can reach that one shot, one kill threshold of fusion rifle mastery but until then it’s to Infinity…you know the rest.

          • Raxs

            Fair play to you. Pocket Infinity can be great for that fact that once you start firing there is no stopping you. With the 8 round mag it had before, it made it very practical for earning doubles and clearing out control zones with 2-3 people in it (Although you did burn through half of your ammo doing so). It never seemed like an OP weapon, It’s just not practical enough for me to justify using it any more :/ Good luck with your future games. I’m glad it suits some people, just shows hope is not lost for this weapon and really make me realize there should be more exotic like it, hard to use, but beautifully worth it in the end.

          • TrophyHunter91

            Best of luck to you as well. Happy to have had an intelligent, open-minded conversation with an individual such as yourself. I’d take up arms with you any day.

          • Raxs

            Thanks (: Same to you. If you are on Xbox360 I am “RAXS SLAYER”. I am usually up to do Weeklies, VOG, Nightfall and whatnot and an odd bit of crucible here and there.

  • BAMozzy69 .

    I have quite a few legendary+ fusion rifles inc Plan C & Pocket Infinity. I rarely play PvP so I can’t comment on their effectiveness in this area. My favourites though are Plan C, Light/Beware and the Calming – primarily due to their charge times. I have had 77 Wizard and others like Final Rest II but these get dismantled due to painfully slow charge times and never use my Pocket Infinity for this reason. I would rather take my Light/Beware in Solar if I need that element specifically – It still melts Wizards ad easier to kill them when under fire due to quicker charge times. I keep my ‘Calming’ in case I can’t equip Plan C as both are Arc and have Light/Beware in Solar and Void.
    Due to the way the ‘bolts’ spread, increased range is not that beneficial in my eyes so a quicker charge is much more preferable. I use them in that close to mid range and/or for dropping enemies shields.

  • RogueF1ST

    Ah what about Purifier VII? It can kill a player with one burst, has an EXTREMELY LOW recoil within a medium charge rate. Vendor pickup from New Monarchy. Can’t remember it’s other standard perks but i’ve tried most of these fusion rifles and i’d honestly stick with this one over some of them.

    • RogueF1ST

      Oh, increases effective range when ADS. You can almost snipe with this. Plus its a legendary, so you can run an exotic primary or heavy on smaller maps (like shores of time, delphi, mercury and that tiny moon map)

  • Trevor Griffin

    the 77 Wizard is the Kitty’s titties. It legit destroys in the crucible. Everyone saying that the slow charge time makes a fusion rifle useless needs to rethink their approach. The range on the wizard is unbelievable. I wish i would get a random roll on one with better stability, but the crucible model is beyond awesome for both crucible and pve. It is the only fusion i use in crucible pretty much.

  • Micah Yang

    I think I’ll go for plan c because I’m working on a handcannon/fusion rifle build for my gunslinger and the super low charge rate would work really well with it.

  • James H

    Final rest all day

  • AlexKapone

    I’ve been used a level 300 wizard 77 in Iron banner and I’ve been owning. I maxed our my plan C and used it for a few games and immediately went back to the Wizard. If you go against a titan with high armor build you are going to need high impact and you won’t kill in 1 shot. Killing in 1 shot is essential with a fusion rifle. It takes more skill to time the shots and dodge while charging but the high impact is a must.

    One of my kill streaks:

  • Will

    My favorite fusion rifle so far is Puren’s Wrath (something like that, I just bought it from Iron Banner.)

    It has an incredible impact, good base charge rate (35-40ish) solid range (50) and you can re-roll the perks at Iron Banner until your happy with them. Mine now has condensed hip fire, accelerated chacharge rate, or increazed range. It usually kills in one shot on maps like Blind Watch and Firebase Delphi, but it’s solid charge rate means that even if you need a second shot, you’re still likely to survive. 😉

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  • Delsin Rowe

    Murmur, 8 round mag or +2 agility, with choice of damage. It has good charge time and impact. It can get you those Crucible Electrocutioner bounties.

    • Yeah Murmur would have definitely made the list, but this was published before TDB