Top 5 Fusion Rifles + Pro Tips

Published on: Feb 16, 2015 @ 7:08

Contributing Author: Christian Maund

Fusion rifles are very different to other weapon classes in Destiny. They spit a volley of elemental rounds that tend to erupt in a cone pattern, and being closer to your target means more of these rapidly dispersing energies will land on your mark.

Their bizarre nature isn’t so easy to control at first, but using these tips, we’ll hopefully improve your skills with “the most hotly unliked weapon to be killed by yet supremely satisfying guns to kill with.”

You’re either a lover or a hater of them – and the controversial opinions of how powerful or how frustratingly annoying they can be is understandable.

Coming Changes

  • Blast pattern on a Fusion Rifle burst cone is a little wider.
  • Close to medium range volleys are largely unaffected, but at a distance the projectiles are less likely to land hits on a single target.
  • This reduces the reliability of landing a one hit kill at far range, and makes the weapon better at spreading damage into a group.
  • Initial starting ammo is reduced across all ammo stats. This is change primarily affects The Crucible.
  • Starting a Crucible match, you’ll have less Fusion Rifle ammo in reserve.
destiny best fusion rifles
Print your own Fusion Rifle!

The Basics

Fusion Rifles, in short, charge up to fire a volley of rounds of one of the three elemental Damage types; Void, Arc or Solar. This makes fusion rifles ideal for taking down the shields of larger and more threatening enemies in PvE.

Fusion Rifles are much more effective when aiming down sights. It tightens the spread of all of the projectiles and increases your chance of an instant kill.

You only have to be looking down sights as the rifle begins to fire, aiming down sights while it charges is not necessary as it will cumber your movement and sacrifices valuable agility during combat. When you get a better feel for your charge time, you will be able to snap down sights just before firing.

When battling it out in the Crucible, most of the time you’ll find it is necessary to land a complete charge for the kill. This is where ADS is crucial if you want to win a firefight with one charge against a fully shielded foe.

Fusion rifles do not suffer damage falloff, but range affects fusion rifle projectile speed. The blasts travel more quickly when you have a mod like Hammer Forged, making it easier to hit a target at medium range with more of the shot.

fusion rifle destiny

The variety of fusions are usually balanced between charge time, Impact and range. A quick charge time makes for an easy to use close-range fusion rifle, but in PvP, don’t expect to beat a shotgun at point-blank range.

In PvE, the charge time can influence how you utilize cover, with longer charge times allowing you to stay behind hard cover while you prime the charge, stepping out for just a moment to unleash a powerful blast.

Generally if you have a slow charge time, you’re going to hit harder, but if you have a fast charge time, your shots are weaker.

The charge time varies between models and which means that any Guardian who gets too close will usually have the advantage.

With a shorter ranged model, it can be difficult to get all beams to hit a moving target (especially crucible) and can require multiple charges to take an enemy down – a shotgun or auto rifle wielder will usually have you eating dirt before you get a second charge off. For targets further away there is a sharp fall-out on range, especially with beams spreading further at more distanced targets.

best fusion rifles

The variation in charge times also gives it a broad range of scenarios to fill while also giving a new learning experience to make the most out of the weapon; especially for Crucible will you want to know your charge time for peeking around a corner to get off a shot.

Important Qualities

Fusion rifles are incredibly diverse weapons. They come in many shapes and sizes and perform in a verity of ways. To decide effectively which fusion rifle to use and how you use it, you must break down your playstyle and favorite activities.


When you are fighting for glory in the Crucible, you are going to want to look for a few good qualities in fusion rifles and how to use them:


When you engage foes in Crucible you can’t predict every scenario. Stability compensates for anything from close quarters to medium range. Many Fusion Rifles are pre-equipped with the punch to take out a player at most ranges, just as long as you land your shots.

Recoil on Fusion rifles can be very different, this is why it is important to get a feel for a specific one before truly deciding if it is for you. Some have a lot of Vertical Climb, Some Veer off in random directions and some have a larger cone.

Vertical climb is much easier to compensate for: Just fire lower down on the target. The other Recoil types are harder to control, and if you are having difficulty, be sure to take a good look at the first column upgrades. The first column contains changes that not only affect the optics but also change how it behaves when you fire it.

Although the Red Dot-ORS1 gives a fantastic open view as well as adding some extra zoom, it might not benefit you as much since it doesn’t offer any additional recoil control and may deduct from your stability.

The Sureshot IS may not offer a very clear picture of your target but it enhances your handling substantially and prevents random recoil patterns, which is important for delivering that one shot kill.

Charge Time

Sometimes you will have the best possible stats across the board; PLUG ONE.1 for example has a great Impact, Stability and Range, as well as a very precise recoil pattern. However, when you come face to face with another Guardian, charge time is most important.

When you are in kill-shot range and have no interference or obstructions, the kill goes to the person who fires first. Sometimes the time in which you charge and fire can be the balancing point between life and death.


Outside of the Crucible the priorities are very different. You want to pack as much punch into your Fusion Rifle as possible. Fusion Rifles a very useful for knocking off the shield of stronger foes, and high Impact means that shield and possibly the entire enemy will be vaporized in one shot.

Impact + Range

When it comes to fighting NPCs, you want to make sure your Fusion Rifle hits hard and far. Arguably, NPCs aren’t as threatening as other players, and you get more of a ‘right of way’ when charging the rifle.

The most important feature for fusion rifle use in PvE is how much health your opponents lose with each shot.

You’ll want to invest in agile sights with good target acquisition. Use comfortable optics and focus on what other secondary stats come across as most suitable for your playstyle.

best legendary fusion riflesBest Perks?

It all depends on what you are looking to maximize. If you want a versatile/snappy rifle for close quarters combat, you’ll want to increase charge time and movement speed.

If you want something strong and reliable, you’ll want to focus on Impact and accuracy.

Hip Fire

Sometimes you’ll be in a situation where mobility is crucial, looking down sight may blow your only chance of survival that only extra agility can preserve. Hip fire tightens the spread of the projectiles and will substantially better your chance of a much needed hip fire kill.

Feeding Frenzy

When you are in the heat of a battle, you will pray for that extra second between your next encounter. Feeding frenzy will allow you to reload especially quickly after your last kill, saving you vital seconds of defenselessness.


While up close you won’t want to miss a single shot. Unflinching will dramatically reduce the shaking of the weapon while under fire, making it much easier to land your shots.

A very useful option while shooting from afar as well, as landing your shots will be more difficult and any extra stability will be very valuable.

Accelerated Coils

Perhaps the most desirable fusion rifle perk of all time, a gift from the Traveler itself. Faster charge time further negates the major issue with Fusion rifles, and that is delayed firing sequences. You can save yourself valuable split seconds in an encounter and totally turn the tides of battle.

Fitted Stock

Put quite simply, additional stability will help you keep your weapon under control with every charge fired.

Top 5 Legendary Fusion Rifles

Here are our top 5 Legendary Fusion rifles picks based on versatility, damage output, stats, & default perks.

You can help out too by sharing your opinions with us about which Fusion Rifles you think are the best. The more input the better!


best destiny fusion rifles

This fusion rifle is super easy to use. Anyone can lay their hands on this beast and do some serious damage. It has the highest stability, a super-fast reload and high Impact.

This weapon is also pretty painless to acquire at just 150 Marks and a Commendation. It is wise investment and great weapon if you are looking for a starting Fusion rifle.

4. Praetorian Foil

best legendary pve fusion rifles

This weapon takes on a deadly reputation in a way you wouldn’t expect. It almost has the slowest charge rate, but its Impact should truly be feared. This is a weapon deals massive amounts of damage with each shot, making it awesome for close quarters or longer ranges.

The recoil remains very firm after firing so your shots will have a minimal spread. It will gift a talented user, but if you have a tough time with fusion rifles in general, it will be harder for you to get as much out of this one due to its slow charge rate.

Sadly this is a hard weapon to find as it only drops in Vault of Glass hard mode.

3. Light of the Abyss

This is just an outright deadly weapon. It has the two qualities you really want; fast charge time and fair stability. It is fantastic for just about everything.

It has perks that are adapted very well for PvE encounters, tearing up Hive Majors with ease and bonus accuracy firing from the hip.

2. Murmur

A weapon everyone should own, it has great qualities right out of the box. With awesome sound effects and appearance, this weapon is instantly recognized.

The most outstanding qualities of this weapon are its stability upon firing. It is incredibly useful to use as the spread of the projectiles remains very tight.

One of its most favorable qualities is its versatility. You are able to switch damage types which alters its stats. Solar will grant more punch and stable fire, while Arc grants your that extra charge time and agility (use Arc for PvP).

1. Perun’s Fire

best legendary pvp fusion rifles

Exclusively obtained during the Iron Banner, this weapon is built for Crucible. It has a fantastic charge rate and reasonable recoil pattern.

If you are looking for a deadly weapon to get up close and personal with, this is a nearly perfect option. What’s even better, is if you have the Motes of Light to spend, you can get all of the perks and damage types you want.

Get your hands on your favorite sights, recoil patterns and talents to make this weapon truly personal to you. You can have a faster charge time, improved slide, frequent grenade feed, tighter spread, and faster zoom, or any other combination you can think of.


Check out if you’d like to talk to others about Destiny in a friendly and welcoming community! :)


  • sbrozzi

    Fusion rifles and Striker Titans are the biggest “cheese” in the Crucible. Both should be smacked right upside the head with the Nerf bat!… I know I know change are coming for Fusion Rifles…

    • Reflex

      I disagree. I feel like hunters are built for the crucible, especially with their supers. You can take out enemies or even whole teams from range or up close. Yes Striker titan is op, BUT it is way more limited than a hunter super.

    • Thiago123

      Fusion rifles, maybe. But Striker Titans? Not even close. the only thing that needs a nerf bat are Hunter supers (both of them) while Titans have arguably the two worst supers….this more than makes up for the slight increase in HP and that annoying, annoying shoulder charge.

      • Cavalka

        worst supers? fist of panic bro, fist of panic…

        • NLK3

          … at close range only. Sure, when you’re there, you’ll kill, but the point is that Hunters and Warlocks don’t actually have to be there to get the kills. And Hunters will get multikills. Best to use Fist of Havoc on Arc Bladers than just random players. If you hear it, rear it(‘s ass).

    • NLK3

      Nah, Titans in general are the worst in crucible. Warlocks and Hunters have blink and a ranged melee, while titans come close with shoulder charge, which is tricker. Learned that they have the fastest melees, but unlike the Sunsinger’s flame shield, the Defender’s shields only work on kills (combined with the fact they have no range in melee combat means you won’t get these often if face to face). Never really knew how Juggernaut works, but it’s supposedly a shield when you sprint, but if it uses your actual shields, then it seems to be no different.
      Note: I use all three classes.

  • Jonathan Bowers-Bone

    I managed to obtain a Plug One.1 from RNGesus with some interesting stats. The two primary perks are Rangefinder and Cascade, while I run Accelerated Coils in the secondary perks. With the coming nerf I think Rangefinder might be the least useful perk on the gun. If only Fusion Rifles could get Shot Package, that way only very specific fusion rifles would be very strong in the crucible after the patch. GT;
    l BowerTower l

  • hauntedknight55

    The Foil doesn’t exist to me. Of all the times I’ve done the VoG, I have yet to even see it drop for my teammates, much less myself. It’s the only thing I’m missing in terms of Raids.

    • Christian

      Alike the Raid Pulse Rifle, you’ll need to play on Hard mode. It only drops in battles outside of Aetheon. Oracles and Gatekeeper drop this weapon.

      • hauntedknight55

        Trust me, I’m well aware of the drops for this weapon. I do hard usually 3 times a week now just to get this stupid weapon (that will just sit in the vault anyway). Like I said, I haven’t even seen it drop for anyone I know in 50+ raids.

        • Christian

          It must just be bad luck :/ I hope for everyone’s sake a more secure system is introduced for raid drops. Nobody likes spending weeks on just getting shards and dupes.

        • Gabstep

          I’ve dropped it last week, be sure, it can drop

  • Ingulit

    For the “most desirable traits for PvP” section, I’d suggest mentioning Range since higher Range tightens your hip fire spread. Hip firing your fusion rifle in Crucible is extremely effective since recoil becomes less of a factor and (more importantly) you keep your radar up to know when someone is coming around a corner (since fusion rifles don’t get Third Eye).

    • Christian

      The Range quality should only increased the distance the projectiles will travel before you experience a damage drop off and further diminishes how much damage they inflict after the drop off range. The Stability block represents the dispersement of the projectiles (:

      We’d suggest almost never looking down sights with these weapons. Charging and only snapping down sights at the last second as looking down sights should tighten the spread of the projectiles.

      • Ingulit

        No, range also controls how tight your hip fire is. Stability controls how badly it kicks. Higher range is good for the same reason the Hip Fire perk is good.

        EDIT: Technically Range also controls how dispersed your shots are with any weapon, which is why aiming down your sights (which multiplies your range by your optical zoom multiplier) makes your shots MORE accurate, but not PERFECTLY accurate. In theory higher range should also make your cone tighter if recoil wasn’t a factor.

        • Christian

          The Recoil Pattern is determined by hidden stats on the weapon. If you take a look at the database, you’ll find we have stat blocks that show you the hidden details too. Recoil direction is the statistic that determines the spread of the cone, it roughly correlates to the stability stat, so looking at that is a good reference.

          Optics don’t just change the sites either, they have a lot of say in the recoil pattern too. There are a lot of things that tamper with the ways weapon’s perform. It is no doubt, tricky to break it down to the source.

      • Guest

        I should note it is possible the sources I’ve gotten the information used in my other reply to this post could have been wrong, but I’ve seen everything I said in many places now and my own experiences have backed it up enough for me to be inclined that they were correct.

      • J. H. Frank

        There seems to be a lot of confusion on what range affects, and I’m pretty sure you’re both half-correct.

        Range on fusion rifles affects the /speed of the beams/. Increasing the range of the weapon increases how quickly the beams travel from you to your target.

        The end result of this is that increased range usually means that you’ll land more bolts at once because there’s less time for them to spread apart.

  • BAMozzy69 .

    I have 3 of the 5 mentioned here. I am not a fan of Plug 0ne.1 and don’t play PvP so haven’t got Perun’s Fire. I am surprised the Calming (FWC) isn’t on this list. I have many Arc based Fusions (Plan C, Murmur, Light of the Abyss) and all have a good Charge time. I have the Calming in Void but all my Solar Fusions (Pocket Infinity, Praetorian Foil) are quite slow charging.
    I prefer a quick charging Fusion in PvE on the rare occasions that I use them. I know the slow charging weapons have a higher impact but the quicker charging weapons are certainly capable of doing damage, stripping shields and clearing enemies

    • True Radiant Free

      Yeah The Calming I have is void and has amazing range for PvP, almost as good as Plan C. With the Send It perk I got, it has the highest range I’ve seen in a legendary fusion rifle.

  • gsco

    Final Rest II has been good to me. Both times, it dropped with accelerated coils which is an outstanding perk. Sure, it doesn’t hit as hard as others but getting off shots quickly is what I worry about most with a fusion.
    I have a void one that was key to getting Thorn. Down side is it is the older 300 max damage. Double down is an interesting perk on it. There are definitely better perks out there but I don’t mind starting PVE encounters with 51 shots for it.

    • Batracho

      Oh man, same story here! Love my Final Rest II with cold in void. My first “good” weapon, got me through everything, including the thorn bounty and my first VoG runs. Special place 🙂

      • John Levesque

        Here Here

    • xTheImp

      Yes, final rest 2 is awesome. The charge time is ridiculous, almost 0. At least mine. It’s so awesome.

  • Michel Makkinje

    I reckon this was a top 5 of legendary fusion rifles, because the pocket infinity should be the number one, all time fusion rifle. (i’m not counting the Vex as a fusion rifle) As well as the Plan C, which should get at least a spot in the top 5.

    • Yes, tried to make that clear

    • NLK3

      Vex is like the Vision of Confluence of Exotics. Really good, but not a real fusion rifle. It has a charge time, but it’s barely 0.2 seconds.

  • SuperjonCA

    No love for trolley problem?

  • NLK3

    So besides rocket launchers, fusion rifles are the only weapons that don’t have hit scan, but the shots actually travel. I thought that was the case, but everybody seems to hit me with them instantly while mine misses pretty often. Sick of being sniped by these damn things. Nice to know they don’t lose damage falloff from range, though. Makes sense, as rockets are like this too. IOW, rockets’ velocity is like the fusion rifle’s range: more range = faster travelling shots.

  • wtf808

    where did Plan C go?

    • This is a Legendary top 5

  • The Crowe

    The Calming?


    No love for the FWC?

  • mattmcmhn

    Final Rest II? Discuss

  • Guest

    No DO/NM fusion rifles?
    (NM’s purifier is pretty much the same as the plug one though)

  • TheFury950

    Just in case you didn’t know (no one does), the accelerated coils perk actually lowers your impact. It’s not as useful as you think.

  • Duane Thomas

    Final Rest II with Void damage packs a more of a punch than Murmur. So next to the Exotics, Final Rest II is my favorite. I have Light of the Abyss, but I don’t use it much. I’m hoping I can get Perun’s Run this month in Iron Banner.