Super Good Advice Exotic Review

“This weapon is full of it.”

Super Good Advice is one of the two Heavy Exotic Machine Guns currently in the game, this one deals Solar damage.

This weapon is acquired by completing the A Voice in the Wilderness Exotic Bounty.

Expert Panel Score: 3/10

The good: Ammo usually returns to your magazine when you miss.

The bad: Poor stability/accuracy/reload speed.

Conclusion: Frustrating, not worth your Exotic slot.

Read the full review here

This is an Exotic Weapon
Machine Gun (Heavy Weapon)
Solar Base Damage/Upgraded260/300
Quality Lvl70
Rate of Fire
88
Impact
29
Range
15
Stability
22
Reload
22
Magazine Size
58

Zoom
15
Magazine
30
Equip Speed
30
Aim Assist
30
Recoil
80

Talent Upgrades Tree

Solar Damage

This weapon causes Solar damage.

Smooth Ballistics

Less recoil. Penalty to range.

+10 Stability
-5 Range

Crowd Control

Kills with this weapon grant bonus damage for a short time.

Crowd Control provides a 15% damage bonus for three seconds after a kill

Upgrade Damage 1

Increases Attack Power, resulting in more Damage.

Single Point Sling

Switch weapons faster. Move quicker while aiming.

+50% Ready and Away
+10% movement speed

Super Good Advice

Almost all shots that miss your target will return to the magazine.

Upgrade Damage 2

Increases Attack Power, resulting in more Damage.

Upgrade Damage 3

Increases Attack Power, resulting in more Damage.

Soft Ballistics

Less recoil. Penalty to Impact.

-5% Damage
+10 Stability

Hand Loaded

Improved range and accuracy.

+40 Range
-10 Reload

Upgrade Damage 4

Increases Attack Power, resulting in more Damage.

CQB Ballistics

Greatly reduced recoil. Significant penalty to range.

+15 Stability
-10 Range

Flared Magwell

Reload this weapon even faster.

+100 Reload
-10 Stability.

Upgrade Damage 5

Increases Attack Power, resulting in more Damage.

Video: Super Good Advice Review

Exotic Bounty Guide

A Voice in the Wilderness

Description: A Hunter returning from Mars claims to have heard a voice coming from a sealed cache.

Steps:

  1. Find A Recalcitrant Gun by opening loot caches on Mars.
  2. Bring it to the Gunsmith to obtain A Mournful Gun.
  3. Buy an ammunition module from Xûr for one Strange Coin to obtain A Pleased Machine Gun frame.
  4. Kill 500 enemies with a Machine Gun to obtain An Enthusiastic Gun. Kills give 1 point, headshots and sprees give 3 points, and kills with rocket launchers remove 5 points.
  5. Bring An Enthusiastic Gun to the Gunsmith to obtain Super Good Advice.

Weapon Review

Super Good Advice is an Exotic heavy machine gun given as a reward from competing the (extremely easy) A Voice in the Wilderness Exotic Bounty. It’s an extremely fast firing LMG that has the ability to return missed rounds right to the magazine, though with how many shots you’ll likely be missing, it’s basically an essential perk.

The Super Good

This weapon hits pretty hard and has a very quick rate of fire. The Super Good Advice ability that returns rounds to the magazine actually triggers at a decently high rate, and you’ll want to make sure that’s enabled as soon as possible.

The Super Bad

The most glaring, and unfortunate problem that this gun has, is its extremely erratic recoil that makes sustained fire very difficult. Burst firing for 1-2 seconds is the best way to counteract this, but it still makes the weapon almost unusable. Even with with the stability upgraded to the maximum, the weapon is simply too unpredictable to justify equipping it.

The recoil is slightly easier to manage if you fire from the hip, but then the range is too limited for most encounters.

The perks also work against you. The reload time is pretty slow, and it has a fast rate of fire so if you somehow manage to land all of your shots, you will be stuck reloading for a while. You can upgrade the reload speed, but at the cost of range.

Cosmetics

The weapon has a simple and clean look to it, not quite unique in any particular way. Its color scheme might remind you of some of the New Monarchy weapons. The sound probably will be the only reason you’ll want to use it; It’s got a wonderfully crisp shot that makes it really easy to count rounds in a burst.

Its personality described via Grimoire:

Engineers decry the idea that all smart systems spontaneously develop personalities and awareness…but it seems undeniable that Super Good Advice manifests personality, memory, and a certain sass. The truth may lie in the weapon’s connection to the legendary Hunter Pahanin, who witnessed the fall of Kabr and became terrified of traveling alone.

Conclusion

This weapon just doesn’t live up to its Exotic status, and doesn’t even feel unique, aside from the ability that returns rounds to the magazine. Using the Exotic Thunderlord, or almost any other Legendary heavy machine gun, would be better than wasting your Exotic slot with this shaky weapon.

Perhaps it will get a buff in the future, but in its current state, Super Good Advice gets a 3/10.

Patrick Casey
Howdy! I am a contributing writer. If you think I overlooked something about a weapon, feel free to comment below and let me know. I'll see you in the Crucible.

LATEST POSTS BY AUTHOR

  • Callum

    Thunderlord trumps this in every way

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  • Phillip Viera

    Agreed this is by far one of, if not THE worst exotic weapon in the game.

    • Alastor Lakiska Lines

      Invective will always be worse

      • Callum

        Invective is fantastic

        • Matthew Cheung

          Try the No Land Beyond…

    • Micah Yang

      Bad juju is pretty bad at the moment

  • Wisdom Thumbs

    Don’t care, I love Super Good Advice. It may not beat any other machinegun in stats, but in the right hands it’s an ammo conservative’s dream. Especially in PVP. I can’t tell you how many times I’ve gotten Machine Lord with S.G.A. But I CAN tell you how many times I’ve gotten Machine Lord without it: twice.

    Obviously Thunderlord is by far the more exceptional gun, but Thunderlord has no real drawbacks so what do you expect? I’d take S.G.A. into battle over Thunderlord any day just because S.G.A. is bigger and shootier.

    • BAMozzy69 .

      Thunderlords drawbacks are its ammo count – only 38 (standard). I never use my Exotic LMG’s as I prefer my Swarm (Solar) and Zombie Apocalypse (Arc). I use Corrective Measure for Void and its my first choice LMG overall

      • jr240483

        i would use and recommend the solar deviant gravity a since they tend to have the highest possible stability with the fitted stock perk , jolder’s hammer with arc , and obviously corrective measure with void.

        also wisdom , the latter (corrective measure) or jolder’s hammer is a better alt to get machine lord or even better ,relentless than SGA

  • Raxs

    I always thought this is one of the cooler looking LMGs. I only feared it’s stability and general practicality :/

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  • Gotta disagree. With all the upgrades in place, it’s an excellent machine gun. The stability problem is offset by the fact that missed ammo almost always return, meaning everything is gonna eventually hit. Couple that with a solid rate of fire and good damage, it’s been a wonderful gun to run with.

    • Micah Yang

      But how many times do you die before “eventually” comes?

    • jr240483

      Not exactly. though the recoil definitely leaves something to be desired. while they made the stability almost or near the default level as corrective measure,the recoil unfortunately is beyond insane , but it definitely shines in VOG cause the oracles do not count as enemies which will mean you can clear them out without any if not all of your heavy ammo. though the only way i can really see more people using this in PVP is to have its recoil very low or near the same level as the corrective measure. however for PVE and raids,especially vault of glass its definitely worth looking to.

  • Micah Yang

    I think Bungie, in the attempt not to make exotics over powered, has made them under powered

  • Paratrooper2000

    Got this gun last weekend, and it is really bad. My FWC HMG is much much more useful. And deals Void damage. Lets be honest, at some point of the game, you just have to git the sweet spots on your targets, else you will be dead. Good luck with this gun. I will keep it in my vault. Maybe someday…

  • FrigidDawn

    lol I was thinking there was something wrong with me for not liking this weapon. I was so excited about finishing my first exotic bounty to aquire it. I think I used it 3 times before throwing it into the vault. I’m still using my Swarm lmg. What a disappointment; glad I’m not the only one. K Bungie, time for another hotfix!

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  • Master Porky

    This gun is so horrible for just the stability alone. If the stability were increased than this would feel more like an exotic. If you are a Hunter, you can make this gun work only if you have the “Gunslinger’s Trance” perk and only and ONLY if you can land headshot kills to activate “Gunslinger’s Trance” and increase the stability. Other than that, this gun is fun to use to just turn around a corner and spray shooting more than 100 bullets to scare off the enemy (if they are scared) or get killed when the enemy knows you are missing all your shots because of this gun.

  • Well I guess in the discription it says ‘Your Ghost takes an instant dislike to the weapon’, even Bungie says it’s bad, harharhar

  • Jamie Cockrill

    Is it going to be re-reviewed now its had a stability buff?

    • We may yeah, we’re focusing on getting a new Red Death and Monte Carlo review out first

      • Jamie Cockrill

        Great stuff! I do have it if a loan is needed, but it’s pre-expansion. Keeping my exotic shard to exchange my Helm of Inmost Light atm

  • That guy

    Wish they would update this exotic review to the post patch statistics because some say the patch made it much better and I’d like a better ideo of the heavy exotics

  • YourFoeLothian

    This is one of the greatest weapons i’ve ever used, once it’s fully upgraded; you can’t use it as you would most machine guns, that is, finding a target and unleashing a hail of lead at it; Think of it as more of an area denial weapon and you will work wonders with it. You can hold the trigger hip firing it for a solid two minutes in the crucible before hitting empty, three if your burst firing, and should anyone try to pop out of cover to take the chokepoint/control point your currently unleashing a solar storm upon, the high rate of fire and decent impact will more than make up for the missed shots.

  • dw about it

    in light of its usefullness in raids, id say it should be rereviewed. It hits oracles that counts as non hits and return shots, as well as with oversoul in crota’s end

  • RandallOfLegend

    I use this machine for PvP only, and it rocks. It wasn’t good until the super good advice perk was activated. I get 3-5 kills per heavy ammo drop in Control. Instead of camping for a well placed rocket I can stalk and play normally. Add close quarter ballistics and you are ready to go.

  • jr240483

    i wouldnt say its that bad. its no No Land Beyond since its the worst exotic ever. and i definitely wouldnt give it a 3/10 overall. only for PVP. But for some PVE missions , strikes and raids, especially strikes and missions that have juggler its very useful . just have to experiment to use the weapon to its fullest.

    also most of your stats are wrong since bungie have upgraded the stability to be at the same level as the corrective measure. though the high recoil is still at its insane level which sucks.

    so its as i said, while yea its definitely a 3 for PVP , its a 5 for PVE , 7 for missions and strikes with the juggler mod and a 10 for the vault of glass raid.

  • Destiny Crucible Wrecker

    The weapon had a stability buff and this article should have a 2nd version. I actually really enjoy using this gun and maximising shots that hit their mark isn’t an issue when using this gun. Anything that misses returns to the magazine.