Read the full weekly update at Bungie.net
Next Week On Twitch…
With a permanent home for our webcams, there are a wealth of ideas we can access to share some more of us with more of you. Up next is a conversation with our Audio Team.
On March 10th, you’ll meet the guys who created everything from the gunfire to the haunting themes that heralded the arrival of Oryx in our solar system in Destiny: The Taken King.
We’ll kick off the show with a never-before-seen Bungie ViDocR that will tell the story of the team that induces ringing in your ears.
On the other side of the video, we’ll sit with Audio Director C Paul Johnson and Story Lead CJ Cowan to talk about how we punctuate your adventures with sound.
Watch this space for more exact details for when the show will go live.
Tune in and turn it up!
For the past several weeks, our matchmaking team has been dedicated to striking a better balance between “worthy” opponents and the sort of opponents with Internet connections that go well with yours. It’s not an exact science, but they’ve been experimenting nonetheless.
Senior Designer Derek Carroll has some news about their progress, and how it will change the way we all come into close proximity to one another on the battlefield.
Derek: If you’ve played Control or Iron Banner in the past week or so, you’ve sampled the newest search criteria. Our goal for matchmaking continues to be fostering a competitive ecosystem that works for everyone. First and foremost, that means we attempt to find matches with the lowest latency (read: lag) possible. As a secondary concern, we want to insulate players at each extreme of the skill curve from each other.
That said, we do not prioritize skill over latency under any circumstances. The newest settings are more aggressive about keeping latency low than we’ve ever had in Destiny. Regardless of the playlist you prefer, you should be seeing high-quality matches.
Starting on Tuesday, March 8th, every Guardian who plays Destiny will download and install Hot Fix 188.8.131.52.
It’ll be a vehicle that will deliver the newest matchmaking settings to every playlist in the Crucible. Damage Referee will also be applied across the board to help us mitigate the effects that low-quality connections have on combat.
This doesn’t set anything in stone. In fact, it will even give our team better tools to deploy changes like this in the future.