The Saterienne Rapier Review

To the death!

The Saterienne Rapier is a Legendary primary scout rifle.

This weapon is purchasable from the Crucible Quartermaster, and can also be rewarded randomly.


The good: High stability, quick reload speed, great default perks.

The bad: Average range, low magazine size.

Conclusion: Its vendor perks are too good to pass up.

Read the full review here

This is a Legendary Weapon
Scout Rifle (Primary Weapon)
Kinetic Base Damage/Upgraded272/331
Quality Lvl60
Rate of Fire
Magazine Size

Aim Assist
Equip Speed
Recoil Direction

Talent Upgrades Tree (from the vendor)

Kinetic Damage

This weapon causes Kinetic damage.


Snapshot sight. Enhanced target acquisition.

+14 Stability


Precision kills with this weapon dramatically increase reload speed.

Cuts the reload speed in half.

Upgrade Damage 1

Increases Attack Power, resulting in more Damage.


Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.

Increases the amount an enemy flinches when shot.


Precision kills with this weapon cause the target to explode.

Precision kills cause a Solar blast (50 damage) in a 5 meter radius.

Upgrade Damage 2

Increases Attack Power, resulting in more Damage.

Upgrade Damage 3

Increases Attack Power, resulting in more Damage.


Precision scope. Superb effective range. Heavy, with poor recoil control.

+15 Range
-2 Stability
-3 Reload


Improved range and accuracy.

Upgrade Damage 4

Increases Attack Power, resulting in more Damage.


Agile sight. Lightning-fast handling.

+15 Reload
+15 Handling


These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.

Upgrade Damage 5

Increases Attack Power, resulting in more Damage.

Video Review

Weapon Review

The Saterienne Rapier is a Legendary primary scout rifle which can be purchased from the Crucible Quartermaster for 150 Crucible Marks.

The default perks are listed above, but these can vary if you receive this weapon from an Engram or as a random reward in PvE/PvP. Click here to see all of its potential perks.

Be sure to check out our other Legendary weapon reviews as well.

Recommended Perks

Ranged Lens RLR5
+15 Range
-5 Stability
-2 Reload

High Caliber Rounds

The Good

The first thing you’ll notice on this weapon is its perks. It has awesome perks straight from the vendor; Outlaw and Firefly is reason enough to pick this up. If you’ve used Fatebringer, you’re already familiar with how well these perks preform.

Outlaw will decrease your reload speed after a precision kill, allowing you to reload in just 1.3 seconds. Without Outlaw, you’ll be able to reload in 2.2 seconds, which is better than most scout rifles.

Due to the poor magazine size, the increased reload speed is extremely helpful since you’ll have to reload a lot.

Firefly is going to serve you best in PvE since there’s a higher chance for enemies to be crowded around each other. After a precision kill, the Solar explosion will cause a considerable amount of damage in a 5 meter radius.

The Saterienne Rapier has an average Impact and rate of fire, which thankfully puts it in a balanced/precision archetype. It shares the same Impact and RoF as Another NitC, Fang of Ir Yût (full review), and Vision of Confluence. You’ll be able to unleash a full magazine in 4.5 seconds.
In PvE this weapon will do 340 body damage to a level 30 tier 1 enemy and 1019 damage if it’s a critical hit. In PvP you’ll hit for 41 to the body and 61 to the head, so 4-5 shots will take out any Guardian in your path.

The range is also average, but with Hammer Forged it can be increased considerably. The base range is certainly not the lowest (B-Line Trauma) but well below the highest (Proxima Centauri II).

Where The Saterienne Rapier excels is stability and reload speed. Its tied for second place for highest base stability so Ranged Lens RLR5 and QuickDraw IS are both extremely good options.

Red Dot-OAS, the default sight, will give you the most stability but the openness and extra range from the Ranged Lens RLR5 is probably the best option.
Its reload speed is also at the top of the charts, just slightly slower than Dead Orbit’s Crypt Dweller SR1. The base reload speed is 2 seconds, but as long as you’re killing enemies with precision damage, that time will be cut in half.

If you’re a Gunslinger, be sure to use the Gunslinger’s Trance and Chain of Woe talents for ultimate precision and a lightning fast reload speed.

The Bad

The Saterienne Rapier has one major flaw, and that’s magazine size. Most scout rifles have 15+ rounds, or at least Field Scout to help out, but the vendor perks do not offer any help for the low magazine size.

13 rounds will go super quick in PvE so you’ll want to ensure you’re hitting as many critical hits as possible. The extra damage from Firefly is going to help alleviate the time you spend reloading, and with Outlaw, thankfully that won’t be too long.
The low Impact and average range make this an OK scout rifle for PvP, but Badger CCL or Gheleon’s Demise with the right perks would be more powerful.

Two perks that are much better in PvE are Firefly and Armor Piercing Rounds. The chances that two Guardians will be close enough to consistently make use of those perks is slim.

It’s still worth using in PvP, but it’s better suited for PvE engagements, specifically encounters like the Abyss in Crota’s End where Firefly can cause massive damage.

SATERIENNE RAPIER legendary review


With two of the best perks, this weapon is hard to ignore. For anything that’s not the Crucible, there’s little question that this is one of the best vendor weapons you can buy.

Unfortunately it doesn’t have elemental damage like Fatebringer, but The Saterienne Rapier is arguably easier to use.

In PvP it does pack a punch, but try for a scout rifle with more PvP-oriented perks or a higher magazine size like B-Line Trauma or Another NitC.

Even with its flaws, it’s absolutely worth buying, and a contender for the best vendor primary.

For PvP this weapon earns a 7.6/10 and for PvE a 8.7/10.


Check out if you’d like to talk to others about Destiny in a friendly and welcoming community! :)

  • Kou Vang

    If this gun came with field scout… would be a very good fun… guess u cant have everything

    • DinamykPT

      With Outlaw you won’t miss it, read my bigger comment.

  • ProfessionalCitizen

    Excellent review! I’ve always thought that SR looked like a 331 fatebringer, more or less.

  • dstripedape

    Probably check it out, but my current rifle has explosive rounds which compensates for its lower impact, decisions decisions

    • FattyMoBookyButt

      I think the The Saterienne Rapier Firefly (explosive crits) + high caliber rounds are probably a good deal better than your rifle’s explosive rounds for overall damage and crowd control. I’ve read that explosive rounds can really cut down your crit percentage and DPS. Firefly is better because the extra damage comes after, not at the cost of crit hits. It was my first purchase with marks and is my goto gun for 90% of activities…but I’m still a relative noob overall.

      • DinamykPT

        I concur, especially considering you should probably go for precision shots with a scout rifle to begin with. If you’re not hitting most of the shots as precision shots, perhaps an assault rifle is a better option.

    • Andrew

      Firefly is so much better than Explosive Rounds. Being able to take out nearby enemies, or at least stagger them is incredibly useful. And having High Caliber Rounds helps too. Trust me. Outlaw + Firefly = A Good Time. You will not be disappointed with this weapon.

  • DinamykPT

    I’ve been using this for a long time and unless there’s some burn active or I need Fang of ir Yût’s bonus damage on Hive Majors, either this or Fatebringer are my primaries of choice for PVE, depending on the kind of average range I expect to engage on the activity I take. Especially on activities with many smaller enemies, you can usually one-shot headshot anything and get 2-3 extra targets or more with Firefly, and keep headshot’ing and reloading fast with Outlaw. Forget about the apparently “low” magazine size, with Outlaw you reload so quickly that you won’t notice it. Especially because with Firefly, you can headshot a small enemy to create an explosion that will stagger surrounding enemies for 1-2 seconds, giving you the perfect opportunity to reload while preparing your next shots. Last but not least, I find High Caliber Rounds to be really useful for two things. It allows you to stagger enemies (even majors) preventing them to shoot and holding them in place for easier continuous headshots (which then synergizes perfectly with Firefly and Outlaw), and also allows you to stagger enemies that get too close, allowing you to avoid melee attacks from thralls or other enemies and giving you space to recover. I’m very happy that people are starting to realise how good this weapon is. Like the video review says, it’s only missing the elemental damage that a raid weapon has. Regardless, I feel it’s one of the best legendaries in the game and for 150 crucible marks and a crucible commendation it’s a total bargain. It’s a breeze doing multiple bounties and dailies with this weapon.

  • DravenShae333

    I really like that you included pics of the sights. This really helps, seeing I am very particular about what sights I use.

  • Dan

    I agree. I think this is overall the best Vendor scout rifle. Only things I use more are my Vision and Fang

  • Fry_95

    Bought it yesterday just after hit rank 3, thanks for the review !

  • G1ggs

    I got this on a drop with Luck in the Chamber and Range Finder. I’m a big fan of MIDA Multi Tool so this is my go to Scout Rifle if I need use another Exotic

  • Haydn

    How many games of crucible will I need to play to get 150 marks?

    • Zane

      3 for a win and 2 for a loss, so between 50 and 75

      • DinamykPT

        And don’t forget that you can’t earn more than 100 crucible marks in any given week (before the next reset, I mean), so you need at least two “weeks” to do it.

  • Bok Choy

    I wanted this scout rifle until I saw that weird kickstand at the front. I can not stand the look of the kickstand on scout rifles and will disassemble them regardless of the stats and perks. While I do value stats and perks over looks, scout rifles are an exception to me. It just looks so awkward. After hearing such good things about this scout rifle, it was a total letdown to see that stupid kickstand. Scout rifles with kickstands mean nothing to me. It infuriates me to no end every time I see one.

    • lel

      do you have asperger’s or some other form of autism just wondering you are quite something

      • Bok Choy

        No, I do not have asperger syndrome or autism. Just as you have varying annoyances, I have mine.

  • Chainer

    is it possible to use the armor piercing rounds to shoot through walls as is similarly done with sniper rifles?

  • destman

    satrienne or the calling, hmm.. I have the calling, curious if I should spring for the satrienne to replace it.

  • mau081

    thx for the reviw and the expert panel jajaja
    it helps a lot

  • Adam Bryan

    Hey guys could use advice here about this weapon.
    I have a Badger CCL that does Firefly an has flared magwell and I was wondering if its better than this gun overall, given those perks?

    The slow rate of fire and high impact feels good on my hunter and the 15 rounds is nice, and my Sat. Rapier is fast firing and has these obviously but the balance and such is n/a due to gunslingers trace and chain of woe.

    Should I just all together use the badger with firefly or does the sat rapier beat it out in other areas?

  • Skyler

    my first legendary is that gun its ok but the mag is the worst

  • 754boy

    I really want this gun but I dont play crucible that often. Been playing Destiny since launch and have only 75 crucible marks lol. Is it worth grinding out more points forthis or should I just stick to my old A.1F19X-RYL? It has Firefly too but a much larger magazine of 27, but max damage is 300.

  • staraffinity

    I feel it’s great in PvE but I have a hard time using it in PvP. Hitting people in the chest does hardly any dmg. I feel a bit clumsy with it, and unless getting headshots I mostly loose the fight 1 on 1. Then again I haven’t upgraded it all the way yet…