Weekly Update 4.9.15 (PvP Ammo)

Published on: Apr 9, 2015 @ 17:50

Check out the full weekly update at Bungie.net

Load Your Guns!

Crucible Designer Kevin Yanes is among the most dangerous players on the team here at Bungie. We don’t enter the Crucible with him unless our A-Game is polished up and ready to shine. He’s here to talk to us about what he and his peers have observed in the competitive arena over these past seven months of Destiny gameplay.

They’re about to change the way ammunition finds its way into our magazines.

special_ammo

Ammunition is the carrot you chase in our digital warzone. In Destiny, you can bring your favorite weapons into battle. To use them, however, you’ll need to load them.

What’s changing in the Crucible? Can you provide us with some ammunition?

Kevin: At the highest level, we had a few goals in mind:

  • Make Special ammo a more precious resource in Crucible
  • Further solidify Heavy ammo’s role in the Crucible
  • Further improve the balance of encounters by limiting high-damage weapons

Interesting. So what motivated these new goals?

Kevin: The Competitive Multiplayer Team is constantly listening to feedback – be it from people in our studio or players on forums and social media. A common thread has been the uptime, effectiveness, and usage of Special and Heavy weapons.

Or, as Mr. Fruit put it earlier this week: Shotgun violence runs rampant in the Crucible. Can you ease his mind with some details?

Kevin: The recent update to sandbox balance was the first step. Creating a new system to manage ammo drops will enable us to adjust the Crucible experience without altering other activities in your Director. We believe that making ammo more scarce and important will provide players with more choices and more memorable encounters in Crucible.

How much more scarce will Special Ammo become once 1.1.2 lands?

Kevin: Special Ammo will spawn less frequently, it will take longer to pick up, there will be less crates located on the map, and the bricks you find will provide you with less ammo. I’ll save the stats and gory details for the Patch Notes. [Editor’s Note: Coming very soon to a blog article near you!]

We wanted players to really think about how and when they should use their ammo. The hope is that you’ll ask yourself questions like:

  • “Is this snipe worth it right now?”
  • “Should I really shotgun rush these players?”
  • “Should I conserve ammo until the next crate?”

Players make kills, but teams win matches. How do you think this will change the team dynamic in the Crucible?

Kevin: Like Heavy Ammo, a player who opens a green crate without waiting for their teammates will deny them of Special Ammo. To prevent this, we raised the drop radius for teammates by a considerable amount.

Raising the drop radius helped players understand the importance of pulling a crate as soon as they could, while ensuring that nearby teammates would still benefit from the drop. We’ve already seen some great plays come from last second pulls to deny enemies and supply allies.

heavy_ammo

Let’s change the subject to the all-important Heavy Ammo. What’s changing there?

Kevin: The main thing we wanted to prevent in terms of Heavy Ammo was players trying to buffer their supply by sitting within range of a brick without picking it up. This hurts your ability to anticipate when heavy ammo would be in play during a match.

By introducing despawn conditions, we’re ensuring that players will have to acquire ammo when it becomes available, or risk losing it all together.

Get it while the getting is good. Use it or lose it. Got it. What’s been the impact of these changes in your playtests?

Kevin: Internally, we’ve seen the arrival of Heavy Ammo create short bursts of intensity in a match that eventually reverts back to the “neutral game.”

We think the transition back to regular gameplay is super important because it gives the team on the losing end of Heavy Ammo distribution a chance to rally back.

Nice of you to think of the damned who spend the second-half of a match cowering in fear from an unending storm of rockets. Aside from being a perishable item, how else is Heavy Ammo changing?

Kevin: Extending the inbound timer by five seconds allowed more players to get to the ammo. We’re also adding some new visual prompts, like timers and pre-spawn effects, to forecast the arrival of all ammo crates. More advance notice reduces how often players open the crate without their teammates having a chance to get to it.

Get rekt, Kevin! [Editor’s Note: That’s battle language for “Thank you.”]

This is just a taste of the work they’ve done to refine the flow of traffic and mayhem on the battlefield. Like Kevin said, the Patch Notes will provide you with all the stats you need to reset your internal timers.

Once you’ve had a chance to experience the new Crucible for yourself, we’ll invite Kevin and his fellow warlords to invade the Competitive forum for a Developer Open House to answer some pointed questions.

Your Favorite Things

Gear changes the way you look at fight. Gear defines the strength and combat specialty of your Guardian. Gear tells a tale of which beasts you’ve slain. Gear is why we fight. And, sometimes, in moments of confusion and great tragedy, gear gets unintentionally trashed for spare parts.

The horrors! UI Engineer Daniel Hanson is here with a fix.

Daniel: One recurring story we keep seeing involves Legendary and Exotic gear getting accidentally dismantled by errant pets and over-enthusiastic children.

We decided to empower players to protect their precious gear with Item Locking.

suros_lock

If you want to protect something in your inventory from being dismantled against your will, just lock it down. Highlight the item with your cursor and click down on the right thumb-stick. It’ll be safe until you unlock it. Seems like a simple enough change, right? Nope.

Daniel: There were some unexpected complications to work through, such as preserving the locked state on our servers when transferring gear to and from the vault. (I hear some people like to put their exotics into the vault, after all.)

Thankfully, fellow UI Engineer Ricky Senft was able to help smooth out the wrinkles and bring the feature to completion. Your Icebreakers will thank you.

Protecting your favorite items is one thing. Letting you strut your stuff wherever your adventure finds you is another. Sooner or later, your journeys lead you to the Tower.

Wouldn’t it be awesome if everyone could admire your Exotic helm while you were cashing in the Bounties that would move you closer to upgrading it?

header_blog

Senior Technical Artist Andrew Davis certainly thinks so.

Andrew: The Design Team came to us wondering if we could give players the option to show off their sweet helmets while running around the Tower. We all agreed that it’s important to give players every opportunity to show off the cool gear they’ve earned. It turned out to be a fairly quick UI task to turn helmets on in the Tower. Our engineers banged out the code for it in short order.

All we had to do was figure out where to put the menu option. A number of locations in the UI were discussed. Character screen? Details screen? We decided that the Settings menu was the most obvious and easiest place to control this new feature.

helmets_on

Now you can stress out during your descent to the Tower about having nothing to wear. We’ll keep an eye out for the fashion show – not that you don’t already look marvelous!

PlanetDestiny
Check out forums.planetdestiny.com if you'd like to talk to others about Destiny in a friendly and welcoming community! :)
  • inquisitor314

    this is a joke right, cosmestic applications

    what sort of an idiot just does not get it. stop with the BS and make crucible better by changing the scenarios. adding new functions, new game modes. helmets hahahahahhaa bungie you are playing each other to much and this game is looking like its your own personal game

  • Adamms

    You can wear your helmet in the tower now!?……….YES! PRAISE THE TRAVELER! THANK BUNGIE FOR TODAY IS A GLORIOUS DAY FOR ALL GUARDIANS!!!!!

  • Jason Franzone

    How about a shooting range in the tower to practice aim and show off weapons. Could even make it a competitive event with rewards.
    Also, id like to be able to cycle through unequipped weapons and then equip them while on your HUD. Going to inventory while in a fight is silly and deadly.

    • Petis17

      bungie should add this

    • The Weej

      Damn, those are both really cool ideas! Nice Jason!

    • ORB1T4L

      We could try the Vendors weapons before we buy it.

      • Jason Franzone

        Thst would be cool. I know i like the look of different scopes and how certain guns feel. We should also be able to customize our exotics a little- the look, color, the scope, something!

  • David Muñoz González

    Its nice, the helmet thing, but it would be even nicer to have the option to NOT wear it in the crucible or in missions.

    • sycoteck

      Some one asked that after the beta and they said “how’s your helmet supposed to protect you if it’s off”.

      Back when they used to do the mail sack.

  • sycoteck

    Again heavy references to flight and space travel woven In the topics just like the first time they mentioned update 1.1.2, maybe nothing, maybe everything…. bungie has been known for the slow burn and subliminal messages.

  • creeping death

    For the love of god, stop fucking with the good parts of the game (crucible, guns, etc) and fix things people actually care about. I don’t wanna jump on the “I hate Bungie” bandwagon but every update I feel myself inching closer and closer…

  • James Fitzgerald

    Ya more PvP garbage. Oh wow we can put or helmets on in the tower now. Who wasted time programing that? Way to go another useless weekly update.

  • Captainbirdseye

    I play as a sniper in crucible.

    There’s some skill to my gameplay unlike shotguns and fusion rifles which need little to zero aiming.
    Yes there’s the icebreaker, but it’s slow and has awful recoil & lets just never mention land beyond because it’s the worst weapon in the game.

    This update could basically kill PVP for me all together, Bad times.

    • Hanayo Asa

      Or just change your playstyle for a Scout Rifle playstyle.

      • Captainbirdseye

        I won’t get the same satisfaction with headshot kills .
        It’s a decent idea Hanayo but I can’t see me feeling as excited playing that style.

        There is Shotguns and Fusion rifles that regan ammo so this is pointless, people will just camp more while waiting for ammo regan.

        The idea doesn’t work !!!!!!!!

        If Bungie is desperate to do this then make it a game mode in PVP don’t force people to do what you want all the time.

        If people wanna cheese Crota let them, if they want to cheese VOG let them.

        Bungie is becoming a fascist regime.

        • ForeverLaxx

          I don’t think you know what Fascism is, so don’t throw sensationalist buzzwords around. Also, I can’t think of any Fusion rifle that regens ammo, and the only shotgun that does (Invective) takes 30 years to do so since it forces a full 4 round recovery, unlike Icebreaker that regens 1 shot every 3ish seconds.

          I know you’ve written off No Land Beyond, and it’s true that it’s a bad weapon overall, but Crucible is still the best place for it. It does what you’re already doing, still one-shots on a headshot, and uses Primary ammo. It’s main weakness is the horrible accuracy while moving during ADS. Hopefully NLB will get tweaked to stop being bad, but you should at least give it a shot. People who use it well still do fine in PvP, and since you don’t want to use anything that isn’t a sniper, it should be given a chance.

          • Captainbirdseye

            Saying Fascism was rather tongue in cheek so no need to get your knickers in a twist.
            With the fusion rifle ammo regen I’ll check as I thought I had one.

  • jd

    How about changing character type so we can have dif dance moves?

  • Jin

    YOU MUST BE KIDDING. It took you upwards of a month to do this? If you’re done with your patch PLEASE enlighten us with the changes. Not this cosmetic and PvP crap. You must understand that most of Destiny’s base players are on for the PvE content and you have failed completely on that front. You’re gonna lose them. No… in fact you’ve already lost them.

    Out.

  • B Coop

    sick of this thought this was destiny not cod might as well take crucible out of destiny if they cnt handle it. delete special weapons altogether thats wat its coming down to only get 6 shotgun ammo off a crate now wat even less wtf im almost rage quitting this game.i mean theres a radar u know when someones on u get back if u cant handle shotguns all u need to do is stand back 2m.every update makes crucible worse add differenrt game modes that have less drops.

    CRUCIBLE TEAM IS A BLOODY JOKE THEY HAVE NO CLUE<make different servers for 1 that should be there no1 .red bar everywhere when both teams are rdbarring it u know something has to be changed lol i bet its cause they get smashed on crucible sad so they make it easier for people like them to keep up.

  • B Coop

    wat the heck whered al the equals signs come from not suppossed to happen

  • B Coop

    each special weapon is op in its own range class which it should be, should change damage with the thorn f anything not like i dont have one i just dont use it,make weapons drop more often,make stable servers that should be there main prioritys for crucible.or just crap on ur ongoing crucible players cause they love it the bloody trolls.theyre like bullys who thrive on seeing long term players suffer and good luck starting now theyve taking all the fun out.why dont they tell where to stand and when we should kill or die i mean its ur destiny u dont control it.

  • Dildozer

    Social spaceS..

  • Thomas Cai Jinzhan

    wearing helmet in tower is sweet………..but 7 months late….and especially with how gear works in destiny, ultimately pointless as everyone will look the same as of now (crota raid gear + one exotic gear)…….kinda funny how only the low level players look varied while the high-level players all look the same.

  • Jerry Sköld

    Item locking and helmet choice are actually excellent addons – I don´t see how some people can be whining about this.

    • MakkinjeM

      Imo opinion. The possibility to choose whether to do so or not (in both situations) is what makes this great. It isn’t forced down our throaths. People may misinterpret this as just that. If that isn’t the case, I genuinly don’t understand what the fuss is about, since you’ll remain to have a choise.

      • ForeverLaxx

        “The fuss” is that gamers today still think one team is responsible for every change, so they always believe that any change not on their personal “must fix” list was wasted development effort that should have been spent on their pet problem. There are multiple teams that are each responsible for their own areas of the game, and some of those areas are easier to develop than others. I guarantee that if no updates were released in 9 months while the fictional One Team fixes every possible bug, no one would be playing by the time it was released.

        And besides, at least the helmet thing is a choice this time around, unlike the Weekly Heroic disaster. Though I’m still waiting for the ability to redo my Guardian’s face/hair without resorting to a reroll.

    • I love item locking…I just wish it could have been around sooner to save me from losing my Swordbreaker. d=

      • Jerry Sköld

        Oh, man! Sincere sympathies there, for what they are worth.

  • Oriel76

    Don’t worry Crota and Atheon will be fixed of all bug by september 2016. Meanwhile you’ll be able to solo the next Raid full of glitch 😉

  • Vgoth11

    Hate to say it but … the main problem holding back many of the updates, graphics, new content, new crucible games, environmental inclusions, etc. is NOT Bungie … it’s coding and developing for multiple systems and outdated ones. YES I’m talking to you PS3 and Xbox 360. They are essentially running and developing programming for all four systems … that is a code nightmare. Especially on platforms developed NEARLY A DECADE AGO. That’s why a single update, even a simple one, takes weeks if not months. Updates have to be up and running for all platforms.

    • ORB1T4L

      The worst is : they don’t even playtest their stuff…

  • Vgoth11

    Side note: special weapons are too OP for crucible. One shot kills with shotguns for example is ridiculous. Limiting ammo is one way to level the playing field without nerfing weapons all together.

  • Octus

    I want the option to not have my helmet show while outside of the tower. Come to think it…the rest of my clothes too.

    • ORB1T4L

      I have 2 accounts, 5 female characters and one male. Know what I mean ?

      • Octus

        Yea I know!*high five*

  • CrazyDays

    What about an exotic strike playlist? Where you’re allowed full exotic armour and weapons, but the enemies are level 34, for example. The enemy levels could be increased as the highest possible light level increases.