Jason Jones Interview (Part 3)

Bungie co-founder and Destiny/Halo creator, Jason Jones, sat down with IGN’s  Ryan McCaffrey for an in-depth interview. Jason talks about what he would have liked to have changed in Halo, and how Destiny will be much different (and much better). We also learn that the Warlock class will have “team buff and team res abilities.” I think the great tragedy of Halo is that for years and years it provided wonderful single-player and co-op content, and we provided people with almost no fun incentives or excuses, almost no reason besides their own enjoyment, to go back and replay it. So Halo

Jason Jones Interview (Part 2)

Bungie co-founder and Destiny/Halo creator, Jason Jones, sat down with IGN’s  Ryan McCaffrey for an in-depth interview. He talks even more about his design philosophy, and we learn a little about his personal life and his son. When asked about how his son reacted to the violence and guns in Destiny, Jones said that “it’s not over the top or scary for him. I’m not ashamed of it.” Destiny will most likely get a Teen rating. I think one of the most important attributes a designer can have is…not only the ability, but almost the unconscious constant experience of putting yourself

Jason Jones Interview (Part 1)

Happy Bungie Day everyone! Jason Jones, known for being recluse when it comes to media, sat down with IGN’s Ryan McCaffrey for an in-depth interview. Jason talks about his design philosophy and his vision for Destiny.   My job is to take those things [people at Bungie are working on] and bend them in the right direction. Even if they’re not running in the game yet, even if they’re still on paper, even if it’s still an idea in somebody’s head… So anyway, my typical day is to be thinking about that as soon as I wake up, and when I