Bungie is once again presenting at this year’s GDC (Game Developers Conference). While this is not the venue for massive Destiny details to be revealed, there will still be tid bits of new info. Check out Bungie’s event details below, or visit the GDC site. [divider] Bungie at GDC Passes for the Game Developers Conference 2014 are going fast, and today we’re announcing even more sessions for the Main Conference that you’ll want to check out. Today’s highlights include a talk on Destiny‘s character customization system from an artist’s perspective, a rundown of what designers and AI programmers can learn from the enemy
Sorry I wasn’t able to post this sooner, I was AFI this weekend (away from internet). You can read Bungie’s full weekly update here. [divider] This week at Bungie, we plotted and schemed. We made grand and impassioned speeches. We debated and collaborated and came to a consensus. We laughed maniacally, twisting our long and imaginary mustaches. From the reveal of Destiny in February, to the announcement of our September 9th release date, we paved the way for things to come. The sweet morsels of media that sprang from our foundry were only a taste. This year, our ancient engines
Watch below as MoreConsole analyzes all of the important information discussed in Bungie’s latest podcast. You can listen to the full podcast here. [yframe url=’http://www.youtube.com/watch?v=cpPTOfPKKSI’]
Zoom, enhance. This Hobgoblin was spotted in the most recent set of screenshots by the guys over at Destiny Overwatch. Hobgoblins are the class of Vex that are higher ranking than the basic goblin unit, but are distinguished by their tails (and their helmets). They are also bigger and tougher than their Goblin counterparts. Learn more about the different enemy classes here.
Read Bungie’s full Weekly Update here [divider] This week at Bungie, I hunted Cabal. At the end of a long day, Pete Parsons strode into my corner of the studio with a call to arms. “I want to play a Strike.” he said, “Who’s with me?” “I’m in!” OJ said. Then their gaze fell on me. I killed a browser window and gave an eager nod. Just like that, we found ourselves planting footprints in the sands of Mars. After weeks of playtest, and untold hours devoted to progressing over the winter break, our Guardians had become deadly. Clad in armored raiment
Hey guys, Bungie just released their first podcast of the new year and it has some actual Destiny details. Unfortunately I don’t have time to listen to the entire thing right now, but if you hear something interesting, let me know in the comments. Here’s Bungie’s description This time, we’ve captured two designers in the recording studio, fresh from their moment in the Game Informer spotlight. Tyson Green is making sure that you’ll kick ass, both alien and domestic, in the name of progress. Lars Bakken is creating competitive multiplayer activities in which you’ll take names as you battle fellow
Check out this beautiful piece of Destiny fan art created by Grzegorz Peedrycz. While it may not be the actual design of the wall protecting the last city, it sure is an interesting take on its defense systems. Check out his deviant art page here.
Guardians will face a diverse arsenal of enemies as they defend the last city on earth. Watch below as MoreConsole discusses some of the interesting details regarding the four main enemies. Also check out the Enemies page here for more info.