Full weekly update @ Bungie.net
On a crisp, clear morning, Hot Fix 220.127.116.11 was deployed to the launching pad. Once the final countdown resolved, the fresh patch rode a tower of fire, boosting clear of an atmospheric layer of space junk to take up residence in orbit around Destiny. This fixed a few minor issues immediately.
There are other fixes onboard that shall lie dormant until we activate them. That happens next week.
Punch In the Code
Last week, we told you all about how melee attacks are about to change in your Sandbox. To recap, we’ve hunted some bugs associated with networking and gameplay that got in the way of you landing a true punch. If you downloaded the update, the code with these fixes has been loaded onto your console. Now, it waits for our signal.
On Tuesday, May 10th, we’ll flip the first of those switches.
There is nothing special you’ll need to do to try out your new fists. Like every weapon in your arsenal, they’ll behave the exact same way in every activity. Once we sound the alarm, get out there and punch something. Anything. A fellow Guardian in the Crucible. A Cabal Legionnaire in the sands of Mars. Your choice…
Wicked Twitch of the West
In the ramp up to the April Update, we had a ton of fun on Twitch, mostly because hundreds of thousands of you were along for the ride. Even when we’re not revealing new details about adventures you have yet to experience, there’s still plenty we can do to mix it up with you all.
Here’s a glimpse at our stream calendar for the rest of the month.
The Artists of Destiny
Wednesday, May 11th, 2016
Years of hard work can follow a moment of inspiration. Relive the panel discussion we hosted at Emerald City ComiCon with the artists who created the original concepts that shaped the development of worlds, characters, and weapons in Destiny.
Raid Along: King’s Fall
Wednesday, May 18th, 2016
Watch us confront our own demons. Bungie devs will face Oryx in his final form. A designer and a storyteller will provide expert commentary from the safety of a couch on the encounters and the lore that define the pinnacle experience in The Taken King.
Ride Along: Crucible
Wednesday, May 25th, 2016
We’ve led architectural tours on every world in Destiny. But why no love for the competitive arenas? At long last, we’ll fire up a dev kit and fly though some of your favorite maps with the people who built them. Anticipate pro-tips and notes on creative process.