Hotfix – 10/14/2014 (Vex Mythoclast Nerf)

Published on: Oct 13, 2014 @ 18:45

This article can also be found at Bungie.net

Highlights:

  • Auto Rifles base damage decreased by 2%
  • In-air accuracy on Hand Cannons has been increased
  • Scout Rifles base damage increased by 6%
  • Decreased damage for Shotguns at max range by 20%
  • Vex Mythoclast base damage reduced by 34%
  • Templar exploit fixed

Summary

The most recent hotfix (1.0.2.2) for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass.

We’re still working on a larger update which will address under-performing Exotics and overall class balance. 

General

  • Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance

Classes

Titan

  • Unbreakable: Fixed an issue with the perk granting more agility than intended

Warlock

  • Brimstone: Perk can now activate if player is airborne

Weapons

General

  • Fixed some issues related to quick weapon swapping

Auto Rifles

  • Base Damage decreased by 2%
  • Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
  • Stability decreased by 4% – 17% (driven by stat value)

Hand Cannons

  • In-air accuracy now increased

Scout Rifles

  • Base damage increased by 6%
  • Damage vs. Combatants increased by 6% – 25% (based on tier)
  • Improved target acquisition, plus additional recoil tuning.

Shotguns

  • Decreased base damage at maximum range (falloff) by 20%
  • Shot Package Perk now has a slightly wider cone of fire
  • The Rangefinder and Shot Package perks are now mutually exclusive

Exotic Weapons

Vex Mythoclast

  • Base Damage decreased by 34%
  • Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)

Pocket Infinity

  • Enhanced Battery Perk has now been replaced with the Speed Reload Perk

Perks

  • Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
  • Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed

Activities

Strikes

  • Engram rewards from strikes now appear in the post-game Activity Summary

Raid – Vault of Glass

Templar Encounter 

  • Kill volume added to sniper platforms to prevent players from sitting on top of them
  • Relic is now removed and respawned if the holder leaves the playable area

Destinations

  • The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan
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LATEST POSTS BY AUTHOR

  • ceedoubleyou

    Hmm, a lot of weapons nerfing. Dismaying.

  • Casey

    The sure can nerf things to the players advantage but nothing to bolter gameplay or storyline.

  • ElekTriX

    If they take out one-hit-kill nades and Titan shoulder charge being a one hit kill I might really like PvP now.

    • Rak Wrekraiser

      Or if they allow flame-shield warlocks or blade dancing hunters to be killed while they have that ability activated. Or if they don’t make the titan shield destroyable by everything.

      Or really, not I’m not being facetious about this one: Why not just make blindness in pvp open the chance to cause friendly fire. ie: if i enter a blinding titan bubble perked with blind and I break out my blade dancer – I wander into the bubble to take the titan down but I know I’m taking a risk and might wipeout my teammates also.

      • John Blue

        So you want the titan shield to be indestructible?

      • Toh Tohs

        you do realize that hunters in blade dancer OR gun slinger can get killed while the super is active right? its happened to me about 50 times. which is why I quite playing PvP – whats the point in having a super if your killed after activating it –

        • Micah Yang

          You’re playing the class wrong then. I play hunter and switch back and forth from both subclasses and usually get 3-4 kills with arc blade/ golden gun. Why? Because the proper way to use both supers is to predict where the enemy is. You should never use arc blade or golden gun when you see the enemy. Use it in the next room and then move to where you can take down your opponent. I died a lot before I realized how to do this

          • Toh Tohs

            Im 6 Light points away from being 30 – Its not me playing the class wrong – golden gun is always activated in room before shots fired and popping a corner kills me – still to this day I have the most deaths in PvE and PvP out of everyone I know –
            the defense on hunters is worse than warlocks – there is A LOT of adjusting that needs to be done

      • UrMuM

        When i saw a bladedancer or a sunsinger using his supers, i just hit then with my fusion rifle and finish their happiness…

      • UrMuM

        When i saw a bladedancer or a sunsinger using his supers, i just hit then with my fusion rifle and finish their happiness…

    • Pat1711

      One-hit-kill nades are balanced cause you need to throw it precisely at your target in an attempt to stick. Also you can just beat out a Titan shoulder charge with a shotgun, no challenge.

    • Wisdom Thumbs

      There needs to be one-hit-kill nades in a PVP shooter. Time-to-kill can only go so high before players feel like they’re not doing decent damage to anything. The trick is to limit them so players have to be choosy with when to use them. That said, the one-hit-kill nades in Destiny are silly. Most of the sticky grenades have target tracking, and the tripmine grenade will instantly kill anyone it lands near.

      The Titan shoulder charge is not as big a problem as people make it out to be, but it is a problem. And there are problems with nerfing it that I don’t have time to get into. Just remember that Warlocks can get an overshield just from DAMAGING opponents, or if they’re Sunsingers they can instakill melee you while their Super is up (and spam those grenades). Bladedancers have two instakill melee attacks: their Super, and Backstab. What do Titans get? They can punch their enemy’s shields off with a charged melee attack, or they can punch their enemy’s shields off with an uncharged melee attack. Either way, a Titan will always take two punches to kill you at full health, but three of the other subclasses have more options. Hence the shoulder-charge being a Titan mainstay.

      You see how this is a garbled mess. And a Gunslinger’s throwing knife isn’t even a kill when it hits the head. What’s with that?

    • Wisdom Thumbs

      There needs to be one-hit-kill nades in a PVP shooter. Time-to-kill can only go so high before players feel like they’re not doing decent damage to anything. The trick is to limit them so players have to be choosy with when to use them. That said, the one-hit-kill nades in Destiny are silly. Most of the sticky grenades have target tracking, and the tripmine grenade will instantly kill anyone it lands near.

      The Titan shoulder charge is not as big a problem as people make it out to be, but it is a problem. And there are problems with nerfing it that I don’t have time to get into. Just remember that Warlocks can get an overshield just from DAMAGING opponents, or if they’re Sunsingers they can instakill melee you while their Super is up (and spam those grenades). Bladedancers have two instakill melee attacks: their Super, and Backstab. What do Titans get? They can punch their enemy’s shields off with a charged melee attack, or they can punch their enemy’s shields off with an uncharged melee attack. Either way, a Titan will always take two punches to kill you at full health, but three of the other subclasses have more options. Hence the shoulder-charge being a Titan mainstay.

      You see how this is a garbled mess. And a Gunslinger’s throwing knife isn’t even a kill when it hits the head. What’s with that?

    • Wisdom Thumbs

      There needs to be one-hit-kill nades in a PVP shooter. Time-to-kill can only go so high before players feel like they’re not doing decent damage to anything. The trick is to limit them so players have to be choosy with when to use them. That said, the one-hit-kill nades in Destiny are silly. Most of the sticky grenades have target tracking, and the tripmine grenade will instantly kill anyone it lands near.

      The Titan shoulder charge is not as big a problem as people make it out to be, but it is a problem. And there are problems with nerfing it that I don’t have time to get into. Just remember that Warlocks can get an overshield just from DAMAGING opponents, or if they’re Sunsingers they can instakill melee you while their Super is up (and spam those grenades). Bladedancers have two instakill melee attacks: their Super, and Backstab. What do Titans get? They can punch their enemy’s shields off with a charged melee attack, or they can punch their enemy’s shields off with an uncharged melee attack. Either way, a Titan will always take two punches to kill you at full health, but three of the other subclasses have more options. Hence the shoulder-charge being a Titan mainstay.

      You see how this is a garbled mess. And a Gunslinger’s throwing knife isn’t even a kill when it hits the head. What’s with that?

  • Alex Rochelle

    nerfing….. but i really have to wonder about the rocket yard retreat o.O?

    • UrMuM

      there was the loot cave 2.0… loot caves will always exist

    • UrMuM

      there was the loot cave 2.0… loot caves will always exist

    • UrMuM

      there was the loot cave 2.0… loot caves will always exist

  • Drew Schmelter

    I think that the mythoclast’s increased precision dmg should be in the highlights

    • Drew Schmelter

      If my math is correct the Suros and mythoclast will have the same head shot dmg

  • Guest

    Yet they still haven’t done anything with Thorn or Bad Juju?

    • Seb Eble

      Agree , i want my 8-10 bullet magazine on thorn (or faster reload speed)

  • TheBojacked

    Yet they still haven’t done anything with Thorn or Bad Juju???

    • ElekTriX

      If you’ve read their tweets it’s in the next full-scale patch

      • BuckshotGeorge

        People have been complaining about Thorn and Juju pretty much since launch. You’d think they would make them the priority.

        • Mark

          Bungie is doing a lot of things backwards in this game…I still love Destiny but I wish Bungie would pull their heads out of their asses and make the logical changes first…it really does not make sense.

      • TheBojacked

        Oh I didn’t know about that thanks. Any word on when that is?

  • Curtis Loving

    Why would you Nurf the vex. That makes no sence, blame people complaining because there aren’t good enough. And what’s up with y’all wanting to take the fun out the game with the snipers platform relic respawn. Who are you guys?? How about you guy are crafting, so we can add light to the armor of out preference, so that everybody didn’t have he same thing on! I’m am highly upset that this is what you think is a fix!!

    • Pat1711

      Yeah… so it makes sense that the Vex can kill in half the time of a Suros Regime at mid range without needing headshots and they both act as a primary? Yeah I’m glad that Bungie is fixing it, made PvP highly unbalanced. Also in terms of the platform Sniper thing in VoG, this is a good change cause all people would do is cheese that boss fight and beat it easily in a way which was not intended for a proper battle. These are good changes and Bungie is looking into the right direction.

      • Mark

        You are right about the PvP thing but seriously dude, it is not cool Bungie nerfs all the guns and then makes it harder in the VoG to beat the hardest part of the VoG?? That is pretty lame not to mention they are doing all these things yet there are still connectivity issues, there are still a shit ton of glitches and they are worried about adding more snipers so people can’t cheese the templar. The order of operations here makes no sense to me…

        • Jer

          If you think Templar is too hard, you shouldn’t be in VoG.

          My group has been doing it the correct way since the beginning and we enjoy the fight. We’ve gotten down the whole raid in under an hour… quit your belly-aching.

          • Mark

            Hahaha – First of all, how old are you kid – 10, 12? I could care less what you think and I can tell you are a pre-pubescent little bitch because only someone with that level of immaturity would make a comment like that acting as if they are “pros” at this game haha.

            Anyone that I have spoke to or played with admits that the Templar is the most difficult part. My guess is you and your little anal dwelling butt buddies are referring to normal mode – which my group has also completed in an hour or less. On HARD mode, which is the mode my group focuses on because normal mode is used mainly for farming shards and energy at this point, I have yet to meet one person who feels the way you do. In fact I am a bit astounded that someone with your gaming prowess and excellent people skills would fully admit the hardest part of the raid is the Templar. I think this game is rated 18+ – did your parents buy this for you or something or does your boyfriend work for gamestop and gave it to you after you blew him?

          • Jer

            What’s with the name calling? And you assuming I am 10-12 years old.. Without disclosing my age, pretty sure I am older than you so I don’t understand why you need to start calling me names. All I said was to stop complaining.

            I played other MMOs in the past so I’m pretty familiar with nerfs/buffs/hotfixes. It’s a very common practice in MMOs so I know to just accept the changes and change my strategies to adapt to those changes.

            Do you really think Bungie intended for people to stand on some pillar for that fight and just slowly snipe away at the boss? I mean come on… you should of expected that this was coming.

          • Mark

            Hahaha – so you claim to be an adult yet still act like a bitch? Not name calling, just calling a spade a spade. “If you think Templar is too hard, you shouldn’t be in VoG” = bitch comment…sorry man it is what it is. ESPECIALLY because everyone agrees that the Templar on HARD is the HARDEST part of the raid…just because the Templar is easy to beat on normal does not mean it is not the hardest part either – it is a relative statement – read a book.

            Lol, and again, you miss the main point of my original comment – which was and is the main reason for me assuming you are not an adult or an adult bitch (one or the other). I am not complaining about them making the changes per-se, I am complaining that Bungie is more focused on shit that should not be a top priority!

            Let me break it down for you in a more remedial way – Bungie should be focusing on fixing underlying issues with the game itself (especially the raid) before they do the standard MMO nerfing/buffing! The last line of my original comment should sum it up – I do not agree with the order of operations Bungie is taking! They should fix major issues like not booting people from the raids, issues with the portals, glitches with the relic while the shield is up and people inside still get hit! They are just muddying the raid experience by adding more things before fixing the underlying issues.

            And thank you Brandon Banks for realizing why this dude is a bitch…talking smack because his group can beat the raid on normal…but apparently my group and I have had trouble beating the Templar on HARD means we should not even do the VoG hahaha…you were better off claiming you were a kid, at least then I would have felt bad about calling a 10 yr old a bitch.

          • Jer

            Seriously, there’s no need to be name calling here. I assumed you were talking about normal mode just as assumed I was 10 years old. However, that doesn’t merit you calling people names. Show some maturity.

            As for Bungie’s priorities, what makes you think they aren’t working on the things you talked about. Hot fixes are usually to fix balance in the game and abused exploits (see Treasure Cave). Patches are where you’ll find stability and performance fixes you are talking about. Fixing those harder to find bugs are not that simple and usually an iterative process. If you’ve played other MMOS, you should know this.

            So sorry for assuming you were talking about normal mode and let’s stop the name calling.

          • Forge

            Jer, you really should just ignore the trolls, anyone that acts like this in life or the internet has to be assumed to be a child or an idiot, he tries to swear and insult people to make himself feel like a big boy when in reality we all just think he is an idiot and ignore everything he says after his first little cry for attention. He tries to insult you for pointing out you beat the normal mode easily then immediately tries to boast about how ‘pro’ he is. It’s just sad really.

          • TheFallen664

            I agree with @Forge. it is just unnecessary

          • Mark

            Oh yea, and if you actually read what I was “belly aching about” it is the fact that Bungie is spending more time nerfing guns and trying to make alterations to the raid difficulty before fixing the bugs that boot people randomly or when adds appear and don’t take damage. Pop the baby bottle out of your mouth and try reading before you decide to hype yourself up by bragging about beating the raid on normal.

          • Brandon Banks

            really stop it, vault of glass is easy on normal try it on hard then re-proclaim your statement.

  • BuckshotGeorge

    Changing the pocket infinity perk is absolute crap. Now you can only have a max magazine of 3 instead of my usual 8. Yeah full auto is great but only for 3 shots? Looks like its back to my shotgun.

    • Wisdom Thumbs

      “Wah my awesome exotic is now only slightly more awesome than other fusion rifles, which are still more awesome than shotguns!”

      • UrMuM

        Actually, now the is lots of Legendarys Fusions better than Pocket….

    • Wisdom Thumbs

      “Wah my awesome exotic is now only slightly more awesome than other fusion rifles, which are still more awesome than shotguns!”

    • Wisdom Thumbs

      “Wah my awesome exotic is now only slightly more awesome than other fusion rifles, which are still more awesome than shotguns!”

  • Nayden .

    Always thought Plan C was better then Pocket Infinity, now it is factual. Still waiting on that Bad JuJu Buff.

  • Murat Ozcan

    pocket infinity damage fall off and the kickback was huge after 3rd shot. Stability is the way to go now I guess.

    • Spizzmatic

      More stability plus reload speed still make PI beastly. Other than bosses nothing survives the 2nd burst anyway.

  • Raxs

    Pretty much everything here is an alight fix, but I must say, I’m not crazy about this update. Reducing the Pocket Infinity mag from 8 to 3 is ridiculous. It’s pretty much just a waste upgrading now. The large magazine was what made it so sufficient, if It can’t fire long enough to get more than one kill then what makes it special? It’s just the same as any Fusion rifle now.

    I also think it’s a shame they nerfed shotguns. I never had an issue with them before. I was killed about as often by a shotgun as I was any other weapon. It was never OP. It takes about 10 games the learn from shotgun users, then they almost never kill you. The reason I think this is annoying (regardless I don’t use them myself) is because it subtracts an interesting threat. Shotgun users always taught me about close quarters combat and my awareness on the field. It just made things interesting. Shotguns need to be buffed in vanguard, they are completely impractical and not really usable. Fusion rifles do just as much from 5 times as far away. (Someone please prove me wrong on this one, I want to use shotguns more in vanguard but never found them practical)

    I think something that more or less needs addressing is people who exploit the loot system by AFKing in games and getting as good rewards as anyone else.

    • Wisdom Thumbs

      If you get point-blank with a shotgun you can do something like 1500+ precision damage on an enemy’s weak spot. But any self-respecting ultra or major can kill your fool ass if you get anywhere near that range.

      As for the pocket infinity, it’s still a fusion rifle, and fusion rifles only need one shot to kill someone. The pocket infinity can still fire three shots at once. That’s more than sufficient to kill anything. Also the pocket infinity lost too much damage and accuracy after the third burst, so why did you need to waste eight shots all the time anyway?

    • Wisdom Thumbs

      If you get point-blank with a shotgun you can do something like 1500+ precision damage on an enemy’s weak spot. But any self-respecting ultra or major can kill your fool ass if you get anywhere near that range.

      As for the pocket infinity, it’s still a fusion rifle, and fusion rifles only need one shot to kill someone. The pocket infinity can still fire three shots at once. That’s more than sufficient to kill anything. Also the pocket infinity lost too much damage and accuracy after the third burst, so why did you need to waste eight shots all the time anyway?

      • Raxs

        Yeah, exactly. That’s the only time I find I need specials, (Is to take down ultras/majors/bosses etc.)

        And when P.Infinity fires full auto will it not now only have 3 shots? I thought that was what one fusion rifles fired anyway. Do correct me If I am missing something here.

        • Wisdom Thumbs

          Each fusion rifle shot contains three or four lasers. Pocket Infinity fires three shots, which translates to a whole lot of lasers for relatively little charge. And if I’m not mistaken P.Infinity can still recall a whole shot if so much as one of the shot’s lasers miss.

          Pocket Infinity is still overkill on everything but bosses. Now it’s just 300% overkill instead of 800%.

          • Raxs

            Ohh. My apologies. I completely forgot that one round = 3-4 shots. I thought that this new 3 round mag meant one shot before reloading. I knew I must’ve got something wrong. Haha. Well okay, I guess it still has some use to it. I still can’t imagine it being all that effective in multiplayer though, alike the “invective” those extra shots wont mean much when most enemies go down with one in PVP. If you just happened to have 2 enemies next to eachother in a capture zone you might be able to bring down 2 in one. I just now get the feeling exotic weapons are a lot of hype for (really) nothing more than legendary weapons.

          • Wisdom Thumbs

            The P.Infinity can do almost as much in three shots as it could in eight shots, considering the damage drop-off with each consecutive shot. Eight shots was just so much overkill it’s hard to wrap your head around it. I saw people shoot one guy, and then waste a bunch of shots into a wall, and then another guy would finally walk around a corner and take the last shot or two and the P.Infinity wielder would suddenly have a random double kill.

            Correct me if I’m wrong, but can’t you choose to fire just a single burst with the Infinity? If not, this is definitely more efficient with your ammo. Either way it’s a good deal.

          • Raxs

            I know that there is an upgrade with P.infinity that makes the firing mode work differently. At start the thing fires in full auto, but rather, it charges and then unleashes the bursts individually, one after the other. When you get the P.Infinity upgrade it fires consistently (I think) Like going from pules rifles to auto rifle. Might be wrong on that though. But I do see what you mean, I guess the drop,off makes it so there wasn’t much change

    • Wisdom Thumbs

      If you get point-blank with a shotgun you can do something like 1500+ precision damage on an enemy’s weak spot. But any self-respecting ultra or major can kill your fool ass if you get anywhere near that range.

      As for the pocket infinity, it’s still a fusion rifle, and fusion rifles only need one shot to kill someone. The pocket infinity can still fire three shots at once. That’s more than sufficient to kill anything. Also the pocket infinity lost too much damage and accuracy after the third burst, so why did you need to waste eight shots all the time anyway?

  • Dreamwinder

    Thank god scout rifles have been improved. I know head shots are greatly encouraged but if you’re not landing head shots with scout rifles 95% of the time you have zero chance of taking down someone with a pulse or auto rifle. Hopefully this evens it out.

  • AlecJ

    There is no nerf to shotguns. I was just assaults by a team where it seemed like everyone was using them and they didnt seem any weaker.
    There is so much wrong with multiplayer right now. You would hope when they say they are fixing something….it gets fixed. It didnt.

  • ValhallaFalls

    They should also change the name. “Pocket Finite” is much more accurate name now.

  • Brandon Banks

    this game has gone to crap wow lol!

  • Sir smEAGLE

    So pissed about the Vex nerf. Agree with many that it is op in PvP etc but 34% nerf, I don’t even pvp and it totally ruined it’s epicness. Putting in on par with a lot of guns especially the gun everyone and there mom has the SUROS, and if not worse than some of the scouts now come on! 34% nerf is crazyness all because of PvP, rather it be banned from pvp all together lol totally lost my joy in getting the hardest gun in the game to get. Don’t bother working towards beating Atheos on Hard just wait till Xur sells SUROS or an exotic Scout you’ll save a lot of time.

  • Scabies

    The shotguns are getting out of control on pvp.

  • biigdogg

    My interests in this fix lie in the scout rifle buff, which I have been secretly crying about being an issue before hand. Also, the fact that the fallen have left the yard, because I have yet to use a loot cave. Always underway, YAY Navy!

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