Elite Titan Builds

Published on: Jan 14, 2015 @ 22:37

This article will focus on some of the best class builds for various playstyles for the Titan class. If you’ve got your own preferred build, be sure to share it with us!

If you’d like more tips and tricks for a particular subclass, check out these guides.

We also have a fully upgraded review for each of the Exotic Titan gauntlets and helmets.

What is a Class “Build”?

A “build” is the selection of talents you choose from your character. It’s the process of carefully selecting your perks and weapons to suit your playstyle.

You’ll want to play around with different combinations to suit different circumstances, it all depends on how you prefer to play.

Passives

Tier 1

Titan Codex I

Training focused on battle Recovery and toughness. +2 Armor, +2 Recovery  

Titan Codex II

Training focused on speed and toughness. +2 Armor, +2 Agility  

Titan Codex III

Training focused on battle Recovery and speed. +2 Agility, +2 Recovery  

Tier 2

Titan Codex IV

Training focused on all attributes. +2 Armor, +1 Agility, +2 Recovery  

Titan Codex V

Training focused on maximum Recovery. +5 Recovery  

Titan Codex VI

Training focused on raw speed. +1 Armor, +4 Agility

Titan

Iron Shield

defender subclassSubclass:             Defender
Playstyle:             
Defensive/Passive

Engagements:     Close Quarters
Strengths:            Dominant against offensive encounters

Grenade Type: Magnetic Grenade Primary Weapon: Hand Cannon
Lift Ability: Catapult Special Weapon: Shotgun
Ward of Dawn: Blessing of Light Heavy Weapon: Machine Gun
Disintegrate: War Machine  
Codex: I (+2 Armor & Recovery) Alt Primary: Auto Rifle
Ability Modifier: Relentless Alt Special: Fusion Rifle
Codex: V (+5 Recovery) Alt Heavy: Rocket Launcher
Ability Modifier: Illuminated Ideal Exotic Armour: Helm of Saint-14

Excellent for passive guardians. This class is great for PvP, especially in Control. It offers everything you need to hold down a control point or area. The weapons are fully suited for close to mid-range encounters.

There is a good balance is desirability between Fusion Rifles and Shotguns, although, this will depend on what map you are playing on.

Looking at the details for PvE, this is a build orientated around Nightfall and Weekly Strikes. It’s optimized for encounters with overwhelming amounts of enemies, in which case Ward of Dawn combined with the Helm of Saint-14 is simply perfect.

With this subclass you are looking to stay alive as much as possible, and so the perks in the upgrade tree are all focused on health and duration boosts. Everything that doesn’t offer those boosts is focused on making you even more powerful and better performing is close encounters.

defender subclass build guide

 

War Machine will speed your reload times, so you can take on enemy after enemy and Catapult is for quick escapes from overwhelming assaults.

When you have your Ward of Dawn active, you are basically invincible to your enemies. You can hold off an entire team independently, which may be crucial in a strategic game of Control, as it may give you the extra time you need to capture a point. The Ward of Dawn bubble is an excellent team support super.

Blessing of Light gives a shield on entry and exit, so popping in and out of the Ward keeps your shields high. It’s great for zone control when defending a point or offense while trying to gain ground.

With the Magnetic grenade, you can use it to trade with supers. It will often detonate after the damage reduction activation period ends. Using the Magnetic grenade intelligently and stacking discipline to support it can land you many kills on opponents; a Magnetic grenade can easily attach to someone for an instant kill.

Striker Operative

striker subclass guideSubclass:            Striker
Playstyle:           
Methodical/Tactical

Engagements:    Close Quarters
Strengths:           Dynamic

Grenade Type: Flashbang Primary Weapon: Auto Rifle
Lift Ability: Increased Control Special Weapon: Shotgun
Fist of Havoc: Aftermath Heavy Weapon: Rocket Launcher
Storm Fist: Discharge  
Codex: III (+2 Agility & Recovery) Alt Primary: Pulse Rifle
Ability Modifier: Aftershocks Alt Special: Fusion Rifle
Codex: VI (+1 Armor, +4 Agility) Alt Heavy: Machine Gun
Ability Modifier: Juggernaut Ideal Exotic Armor: The Armamentarium

This is a build designed for slower paced, methodical playstyles. Strategic and objective-crazed players will benefit most from this setup.

One of the tasks this build is designed for is breaching. Flashbang grenades and shotguns make a great combination for clearing out a confined space of enemies, especially around control points.

The Armamentarium Exotic armor piece strongly compliments this build. The strategy of using Flashbang’s is very well supported by having an additional grenade in your arsenal!

Use an auto rifle, or scout rifle if you’ve got good aim, so you won’t be forced to divert from engagement since they compliment any field of battle.

striker subclass build guide

If the battle is lost, the Codexs’ ability to boost your speed and recovery mean you can dive in and out of battles effectively. The added Juggernaut sprint shield only adds to this, making it less likely for enemies to down you while you are relocating or retreating.

With this build you are looking to control engagements as much as you can, Rocket Launchers are very suitable for this method, taking out enemies behind cover or preventing those from entering engagements. As your ideal area of battle is confined spaces and hallways, having many surfaces to aim for with rockets is putting them in their ideal environment by leaving opponents always near a surface to aim for.

Additionally, the various AoE perks in this build make it harder for enemies to intrude certain areas, such as Control points, doorways and tight paths.

Berserker

striker subclass guideSubclass:            Striker
Playstyle:           
Aggressive/Offensive

Engagements:    Close Quarters – Mid-range
Strengths:           Diverse and Controlling

Grenade Type: Lightning Grenade Primary Weapon: Auto Rifle
Lift Ability: Increased Height Special Weapon: Shotgun
Fist of Havoc: Shockwave Heavy Weapon: Rocket Launcher
Storm Fist: Discharge  
Codex: I (+2 Armor & Recovery) Alt Primary: Pulse Rifle
Ability Modifier: Aftershocks Alt Special: Fusion Rifle
Codex: V (+5 Recovery) Alt Heavy: Machine Gun
Ability Modifier: Shoulder Charge Ideal Exotic Armor: Helm of Inmost Light

While this class may be generally slow-moving, its power is undeniably great in combat. Lightning grenades offer the ultimate control stance. They are incredibly dangerous to players that ignore them, and those that understand their power, will avoid them at all costs and forfeit the control on an area to you.

Lightning grenades also have the unique ability (when used correctly) to take out an entire room of guardians without even needing to expose yourself. A skilled hand with these grenades grants ultimate dominance in combat.

We have a complete guide to Destiny’s grenades which you can read here.

striker subclass build guide

This build is focused on being durable and offensive in combat. Similar to the “Stalker” build, but with more sustainability. It is designed to push enemies back with force and little need for consideration to strategy.

While defending with this build you are putting yourself in a tight spot. It’s not designed for holding positions, but for pushing forward on the frontier.

In PvP it might be all you need to break every stalemate. Any one of these abilities are designed to break up the fights and move you forward.

Crusader

striker subclass guideSubclass:            Striker
Playstyle:           
Scout Unit/Lone Wolf

Engagements:    Mid-Long Range
Strengths:           Survival

Grenade Type: Flashbang Primary Weapon: Scout Rifle
Lift Ability: Catapault Special Weapon: Sniper Rifle
Fist of Havoc: Death From Above Heavy Weapon: MG
Storm Fist: Amplify  
Codex: III (+2 Agility & Recovery) Alt Primary: Pulse Rifle
Ability Modifier: Transfusion Alt Special: Fusion Rifle
Codex: VI (+1 Armor, +4 Agility) Alt Heavy: Rocket Launcher
Ability Modifier: Juggernaut Ideal Exotic Armor: The Armamentarium

 

Designed for large scale PvP environments, this build is perfect for snipers. Designed for patient and determined players, this class offers strategic and methodical players the ability to control vast stretched of land.

The build is focused on raw speed and adaptability. Titans are much more orientated around raw combat abilities, and so this class is much more prepared to being stalked and attacked outside their arranged long range combat scenarios.

Heavy machine guns and Death From Above give these “Crusader” Titans more of an edge in these combat circumstances. All of this can be augmented with the Flashbang grenade. Throw one into a room, and the enemy is blinded, confused, and afraid when you show up to unleash your deadly attack.

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LATEST POSTS BY AUTHOR

  • Michael

    I don’t think this really matters. All the matters is how skilled you really are at the game…

    • Christian

      Your skill is certainly your most valued trait. But using the right perks is also crucial and only going to improve your battles. If you are properly equipped the possibilities are endless. Without a flashbang, experienced use in close quarters and high mobility perks, how else would you clear out a room of 5 guardians? A pulse grenade can be avoided, and a Lighting grenade wont cover enough ground, No Primary or Secondary will offer you the edge to take out 5 equally skilled players. Sometimes, only the right preparations and talents can push you through certain scenarios.

  • Apirat Nomnavi

    I’m a Titan myself and like to play a lot of crucible. Striker with all agility up (battle recovery and speed & raw speed). And I like to use more Shotguns than fusion rifle (fusion for noobs /jk). But my point is that Titans are slow and they eat a lot of bullets from enemies, but when you have that agility, you will miss a lot of bullets from enemy if you know how to move avoiding those bullets. So in a Crusible, moving fast is a must. If you like to play as a Striker try with agilities!

    • jovianghost

      I’ve always maxed out my agility as a Titan – I realised early on that although agility doesn’t affect sprint speed much, it really does affect your regular movement speed which is essential to have maxed in PVP.

      However I didn’t realise that Titan’s had such a small difference in armour values between min and max until seeing the above video.

  • Aron Beijl

    Do one of these for Hunters as well please, would like to know what you consider the best Hunter loadouts 🙂

    • Christian

      It’s already done (: Will be uploaded shortly. Warlocks are done too. I might do Raid Versions too. It depends on what people want.

      • BaneVsTheWorld

        VOG and Crota loadouts? Yes please!

        • Christian

          Sure. I’ll check with Ryan, if it’s all good I’ll get on it.

          • Can you update this page (Elite Titan) with those as well, please, if you’re doing them for the Hunter/Warlock ones?

          • Christian

            I think post might have forgotten about them, they are done. I’ll let Ryan know and see if he plans to upload them soon (: Thanks for your patience.

  • Zachary Oliva

    I’m running a lvl 32 striker with max armor and high agility. I’ve noticed that, only in iron banner, I can take a magnetic grenade or a trip mine and not die from the damage. Usually in typical crucible its an instant kill.

  • Felix A. Rouse

    I enjoyed reading this analysis. Keep these coming! I’m looking forward to seeing your buildouts for Warlock and Hunter too. One thing that would be cool to see is your top buildouts for PvP vs. PvE.

    • Christian

      Sure. That sounds good. These originally had PVP and/or PVE suitability on each build too. I was thinking of doing an edition with each subclass for the Raids. PVP vs PVE certainly sounds interesting though. I’ll get right on it.

      Thanks.

      • Jonathan Bowers-Bone

        Great article, I have been grinding as a warlock in the Iron Banner this week and have found the Titan to be really strong for PVP as support and direct engagements. Fighting against Titans as been one of the inputs that forced me to experiment with different options as a Warlock to aid my team.

        • Taylor6979

          When a Titan is good, and using Striker it’s pretty much a one man army. I would say the same for Defenders but they are just really good walls. Also, the Defender Bubble doesn’t offer much insta-kill potential like the Strikers. Nothing feels better than the Cry Havoc award.

        • Christian

          Thanks. And this is very true. Hopefully some of the Warlock elite class builds will aid your battles (:

          • mad

            I’d like to see more pve Titan builds!

  • BaeSuzy

    Aw, there are no Elite Hunters and Warlock builds? I was looking forward to gain tips from them.

  • Steve Meyer

    Good stuff, thanks. I appreciate the different builds for different play styles. Would like to see you add more detail on PvP vs PvE, including, perhaps, where adjustments should be made to each build to optimize it for PvE or PvP. Thanks! I look forward to the Warlock build article. Great site by the way!

  • BaeSuzy

    How do you get “Cry Havoc” and “At All Costs” medals?

  • Andrew

    I think that there really isn’t a specific way to characterize a style. I’m a titan and I’m a mix between all of these. And it works out well. I think limiting yourself to one specific style will fail you in the end because you are not diverse.

  • These are fantastic builds, thanks! I particularly like the colourful names which add a ton of flavour. Definitely want to try the “Crusader” build. One question is do you think it’s necessary to use a scout *and* sniper? Couldn’t you get away with a high-impact scout at long range? Then use a shotgun or fusion rifle for closer engagements, if someone tries to give you the jump. This is particularly the case as heavy ammo drops so infrequently in PvP, and you basically need to use it up ASAP to maximize its effectiveness before dying and losing it entirely. (In that case I’d even argue for rocket launchers with tracking as a Crusader, since they have longer range compared to MGs). I’d also point out (though it’s implied in your description) that the Crusader build is not very good in close-quarters maps such as Anomaly.

  • Jordan

    Alright, I have a build to suggest.
    Titan- Factory. Exotic- Ruin Wings
    Grenade- Your choice
    Jump ability- Increased control, tap for extra speed
    WoD- Weapons of Light
    Melee- War machine
    Titan codex 2
    Gift of the Void
    Titan Codex 5
    Iron Harvest

    Get out your big gun of choice and use it as often as possible.
    Ideal for PvE