Destiny’s Activity Structure Explained

One of Bungie’s lead designers on Destiny, Luke Smith, commented on a Neogaf thread in response to the leaked alpha gameplay. His comment helps clarify the way in which Destiny is broken down into different activities.

Luke Smith’s Post:

There’s a lot of confusion here, and we haven’t done the best job ever of explaining the game or its structure.

I’m Luke, and I’m one of the lead designers on Destiny.

First, Destiny is structured into Activities.

We’ve attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera)

These activities come in a bunch of flavors:

  • Story missions – soloable activities (you can still play them in groups of up to 3!), often with ties to the main story arc of Destiny (the campaign). These activities appear at various Levels (numerical, relative to the player) and choosing a higher level (relative to you) means you’re opting in for some additional challenge.
  • Strikes – 3 player activities, with bosses and loot at the end. Their goal is a highly replayable activity that will – at higher levels – lead you into the loot game.
  • Explore – cruise around the surface of a planet in Fireteams of up to 3, taking odd jobs and tasks for the City. You can find minerals and resources out in the world that you’ll have some use for as you find weapons in Destiny that you want to stick with. This is a lower intensity activity
  • Raids – 6 player, cooperative required, communication required gameplay. High challenge. We haven’t talked much about this yet and I’m not going start that conversation here on NeoGAF
  • Multiplayer This is for the “shoot other players” mood.

Now, the second part is how the world has been built.

We’ve structured Destiny’s world to have places where you will probably intersect with other players, and places where you won’t. We’re not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.

EDIT: Regardless of what activity you’re playing (PVP aside), you’ll see players on their own activities, i.e., players beginning a Strike might see a guy collecting Relic Iron on Mars, and a Public Event begins and suddenly everyone is distracted to take down a key Cabal target for a chance at powerful gear and materials to upgrade your best weapons and armor.

A bunch of folks are playing the Alpha now and we’re already seeing all kinds of opportunities for places to improve Destiny. I have no doubt that in the Public Beta, we will learn even more from your feedback and experiences.

I’m not going to get into any of the recurring activities or gearing or class stuff today, but I imagine we’ll start to try and explain stuff more soon.

Tim
Hey everyone, I'm just a guy who loves to discuss the newest developments in the gaming industry. I currently operate DestinyNews.net and Halo4Nation.com. Thank you for your support. Play on!

LATEST POSTS BY AUTHOR

  • Bubbais55

    I swear, there isn’t a better feeling than coming back to the nostalgic place you started the game off at and destroying the powerful boss that mopped the floor with you. I pray to God that I have this feeling playing Dark Souls, because right now my game is sucking…

    • Bilal Mvw

      Well we must be exact opposites. I want something where my character, and my nemesis is more advance. I want to use more new tactics and weapons, before seeing resemblance’s from my first and my best fight. So……………

      • Bubbais55

        I see what you mean, you strive for more player growth and advancement in enemy tactics.

        • Bilal Mvw

          Yeah. But I would still want their to be resemblance to my first fight with the boss. If that makes sense. I wouldn’t want an exact same fight. I think pokemon is a great example. Before you play with level fives that were just born, then at the end of the game, those EXACT same level fives, have become level 80s with an insane move set. But in the middle of the match they use a simple move to resemble to the first battle.