Note: All King’s Fall challenge modes are available! [divider] Nightfall Brawler, Void Burn, Grounded and Trickle What a fun nightfall this is going to be… not. Trickle is almost universally hated, but having Void Burn will balance it slightly. Make sure you stay on the ground, watch out for Minotaurs and Cyclopses, get your Dark Drinker ready. Subclass Builds Warlock: Voidwalker is the obvious shoe in, but combatting Trickle is always difficult, and I would not be relying on abilities – bar one. Put your Ram on, all your melee’s (with Brawler, no less) will trigger life steal, which is
Specific Gear & Weapons My number one objective in Rise of Iron is to get a God Roll version of Dead Orbit’s new shotgun, the Last-Ditch 001. It’s the same archetype as the beloved Matador 64, and you can watch gameplay with it in this video that shows off its deadliness. I want this shotgun because I normally use a shotgun in Trials of Osiris and need to remain competitive. I’m also considering getting into tournament play. Now, I know only a small portion of the player base will be entering tournaments, and maybe you don’t even play PvP. If that’s your case,
Hey everyone, Dukaness here with an analysis focused on the Gunslinger. This will be a three part mini-series. The next two analyses will feature Throwing Knives and then the other modifiers in the Gunslinger skill tree. The only focus of this analysis is the Gunslinger’s grenades. I will explain how much damage each grenade does and then offer suggestions for what I believe are the best ways to use each grenade. [divider] Trip Mine The Facts We’ll start with the Trip Mine. In the June update, Bungie eliminated the possibility of sticking an enemy with a Trip Mine, however, a
Private Matches are finally coming to Destiny’s Crucible! Confirmed in today’s live stream, this news largely overshadows all of the other Rise of Iron information revealed, and rightly so! As you can see here, the new Private Match menu gives Guardians a massive level of control, with potential settings including all current and previous Crucible Game Modes except Crimson Doubles and Sparrow Racing League. We can now play any game type on any map (provided all players own the DLC and are on the right console), with team sizes ranging from 1 to 6 on either side. Teams can even
Rise of Iron will be released in just over 1 month! Are you ready for launch day? Whether you’re aiming to make a raid attempt on September 23rd, or just want to get as much new gear as possible that first week, the recommendations below have you covered. [divider] Pre-Launch Checklist Do Pre-order. If you’re planning to buy the expansion and don’t pre-order, you’re missing out on the Iron Gjallarhorn & Sparrow. Do clean out your Vault. If you want to get really serious, this is also a great time to clear out any excess infusion fuel taking up space in your vault.
This week’s Challenge is an odd mix that strongly favors Sunbreakers and Bladedancers. Team them with Nightstalkers or Defenders to make Orbs, or go all out on the Melee Supers – work up a powerful Super Train either way. Scoring This Week Method Points Regular Old Kill +25 Melee Kill +35 Grenade Kill +40 Precision Kill +45 Super Kill +100 Assist +25 Orb Generation +20 Ultra Kill +500 Variks Impatient -50 / 45 seconds Points for Kills with Multiple Types stack the Score bonuses of each type. Points are doubled for Round 2 and Tripled for Round 3, i.e. a
This Week’s Scoring Chart Source Score Modifier Non-Melee / Non-Grenade / Non-Precision / Non-Super Kill +25 Melee Kill +35 Grenade Kill +80 Precision Kill +45 Super Kill +50 Assist +25 Orb(s) Created +20 Boss Kill +500 Variks grows impatient… -50 / 45 seconds Remember to double the points for each Kill / Modifier in the second round, and triple them in the third round. Also note that the points lost from Variks’ impatience are entirely negligible compared to the amount of points you’ll score during the 45 second intervals. [divider] TITAN Defender Grenades: Suppressor or Magnetic Grenade Perks: Blessing of
Berserk: Minions of the Darkness won’t flinch, even after massive damage. Juggler: No ammo drops for your equipped weapon. Super Kill Bonus: Super kills are worth double points. You can largely ignore these modifiers, especially if you combine and switch between some of the weapons below. Just focus on tagging for Assists, making Orbs, and Super Kills. [divider] Bounties Complete this on all subclasses to maximize reputation. Or, pick two classes and do a 45k run with each, and save the remaining bounty for next week. Shadow Boxer: Use Void abilities to kill enemies in Level 41 Prison of Elders or