Private Matches are finally coming to Destiny’s Crucible! Confirmed in today’s live stream, this news largely overshadows all of the other Rise of Iron information revealed, and rightly so! As you can see here, the new Private Match menu gives Guardians a massive level of control, with potential settings including all current and previous Crucible Game Modes except Crimson Doubles and Sparrow Racing League. We can now play any game type on any map (provided all players own the DLC and are on the right console), with team sizes ranging from 1 to 6 on either side. Teams can even
Rise of Iron will be released in just over 1 month! Are you ready for launch day? Whether you’re aiming to make a raid attempt on September 23rd, or just want to get as much new gear as possible that first week, the recommendations below have you covered. [divider] Pre-Launch Checklist Do Pre-order. If you’re planning to buy the expansion and don’t pre-order, you’re missing out on the Iron Gjallarhorn & Sparrow. Do clean out your Vault. If you want to get really serious, this is also a great time to clear out any excess infusion fuel taking up space in your vault.
This week’s Challenge is an odd mix that strongly favors Sunbreakers and Bladedancers. Team them with Nightstalkers or Defenders to make Orbs, or go all out on the Melee Supers – work up a powerful Super Train either way. Scoring This Week Method Points Regular Old Kill +25 Melee Kill +35 Grenade Kill +40 Precision Kill +45 Super Kill +100 Assist +25 Orb Generation +20 Ultra Kill +500 Variks Impatient -50 / 45 seconds Points for Kills with Multiple Types stack the Score bonuses of each type. Points are doubled for Round 2 and Tripled for Round 3, i.e. a
This Week’s Scoring Chart Source Score Modifier Non-Melee / Non-Grenade / Non-Precision / Non-Super Kill +25 Melee Kill +35 Grenade Kill +80 Precision Kill +45 Super Kill +50 Assist +25 Orb(s) Created +20 Boss Kill +500 Variks grows impatient… -50 / 45 seconds Remember to double the points for each Kill / Modifier in the second round, and triple them in the third round. Also note that the points lost from Variks’ impatience are entirely negligible compared to the amount of points you’ll score during the 45 second intervals. [divider] TITAN Defender Grenades: Suppressor or Magnetic Grenade Perks: Blessing of
Berserk: Minions of the Darkness won’t flinch, even after massive damage. Juggler: No ammo drops for your equipped weapon. Super Kill Bonus: Super kills are worth double points. You can largely ignore these modifiers, especially if you combine and switch between some of the weapons below. Just focus on tagging for Assists, making Orbs, and Super Kills. [divider] Bounties Complete this on all subclasses to maximize reputation. Or, pick two classes and do a 45k run with each, and save the remaining bounty for next week. Shadow Boxer: Use Void abilities to kill enemies in Level 41 Prison of Elders or
Shotguns are king right now. Beat ’em, or join ’em. Depending on which side of the camp you fall on, there are a number of things you should pay attention to if you want to improve your game. If you’re on the dark side, here are a few things to focus on that will help you use shotguns more effectively: Use grenades to soften targets before pushing. Grenades can be extremely helpful to either weaken a target or forced them out of cover, and an enemy that is wounded or retreating is much easier to attack. Being baited as a
The Crucible meta has very much settled, the Wrath of the Machine challenges have been conquered, and now we’re staring down what could be a long and empty tunnel, with only SRL in sight, and Destiny 2 at the end of it. If you’re reading this, there’s a good chance you’re in Destiny for the long haul. You’ve seen the ups and the downs, but stuck with it, honing your PvP skills or min/maxing your raid experience. If you’re looking for more ways to switch up your experience, keep reading! [divider] Private Matches Private matches were a much-requested and finally-introduced feature,
Keep it Above the Belt! This week’s Challenge of Elders is a two-fisted pulp action movie, with Trickle and Fresh Troops, forcing us to rely on good ol’ knuckle sandwiches to clear this one. Melee kills are worth double points, so start swinging! Point System Method Points Kill +25 Melee Kill +70 Grenade Kill +40 Precision Kill +45 Super Kill +50 Assist +25 Orb Generation +20 Ultra Kill +500 Variks Impatient -50 / 45 seconds [divider] Gear Recommendations First off, Armor: For a Helmet, unless you’re using an Exotic of some kind, I recommend finding one with a good Strength