10 Simple Things Destiny Could Do Better

Published on: Apr 9, 2015 @ 15:14

Contributing authors: Taylor Bair & Christian Maund

Destiny has introduced players to incredible, vibrant worlds, excellent gunplay mechanics and satisfying game modes. The integration of these into a satisfying package has resulted in a product that has hooked many of us from the start.

In spite of this, we feel that there are some obstacles to players taking full advantage of everything Destiny has to offer. We all may dream of grandiose implementations of sparrow racing and flawless Raid matchmaking, but it pays to be a little more realistic.

We also have included suggestions in our article about burnout solutions, so be sure to check that out.

Here are 10 simple things that could make the game better, and ideas for how they could be easily and realistically implemented.

New Bounties

As far as priority goes, this should be way, way up the list. Players who are interested in grinding reputation and experience are constantly bombarded with the same old challenges over and over again.

While they may have once presented an interesting mix of challenge and flavor, it is just impossible to get the same excitement from completing the same 6 Vanguard Bounties after the twentieth time of returning to the tower to hand them in.

Bounties are a feature that have so much flexible potential, and we’ve been stuck with the same ones from the game’s inception. Events such as Queen’s Wrath had introduced new obligations, and although they were much the same style, even these brought a modicum of variety to a ritual that has by now grown undeniably stale.

Eris Morn showed promise with more creative and tricky challenges for specific classes, but as most have long since maxed their reputation with her, our collective enthusiasm for still doing these has been somewhat mollified.

How can bounties be better?

For one, there could be a lot more. Assuming you collectively count “Kill 10 X Majors”, “Kill X Strike Boss” and “Complete 6 X Patrol mission” etc., there are barely 15 different bounties. With the variety of enemies and ways to kill them, Bungie already has a myriad of permutations available for directing our gameplay into new and meaningful avenues.

While adding something simple like “Melee 10 Vex” is basically just a new coat of paint on a tried product, the very introduction of even superficial novelty like this can do wonders for staving off burnout. It’s reasonable to assume Bungie could readily tweak parameters to create different rotations of bounties, and Guardians would be grateful for the change of pace.

Addtionally, Bounties could be giving players a motive to explore the more viscerally and aesthetically pleasing areas of the game. Pointing a weapon and pulling the trigger is all fine and good, but exploration is a facet of gameplay that has been heretofore untapped by Bounties and really Destiny at large.

To take things further, Bounties would do well to focus on a “quest mentality” going forward. Perhaps a “Legendary Bounty” each week? Multi-stage mini-stories in which your Guardian is tasked with disposing of certain enemies, hunting down something valuable, and interacting with known story elements outside of the main quest, would be a welcome diversion that, while certainly taking some work, wouldn’t be wholly unreasonable to expect from a game like Destiny.

Awhile ago we uncovered unfinished Treasure Maps in the game’s database, so perhaps something like this is coming with HoW?

More Vendor Interaction

The NPCs that used to sell us useful gear lose all meaning the moment you outlevel their gear quality. Although we may have benefitted from our relationship with the Shipwright as we progressed through the story, she and other vendors are largely cosmetic in function once a Guardian reaches the endgame.

Having truly useful Vendors that could provide us goods from a constantly changing stock would help keep things interesting, as they could sell to us the items for which we might otherwise scrounge through endless strikes while fiendishly decrypting each and every blue engram that drops.

destiny character development

Many Guardians have problems managing Glimmer too. As it stands, Iron Banner and Heavy Ammo serve as the only real drain on the resource that is ever-accumulating, and having Vendors that sell useful consumables, additional cosmetic options, or any number of modifications to armor/weapons or personal flair could help Bungie find a way to make us willing to spend, spend, spend.

One way to curate this relationship is to have Vendors, in essence, level with the player. Rank up packages could include bulk packages of class-specific upgrade items, or these could also be made available for purchase from otherwise vestigial vendors for a nominal fee. Many players have noted the frustration in amassing enough of these upgrade materials when trying to quickly level a second character, so creating a relationship with a Vendor could be an easy way to remedy this. They could also be guaranteed to include a single cosmetic item or credit towards one, that could then be exchanged with the different factions for one of your choosing.

Better use of the Game’s World

The first time we touched down on Venus and had this massive world to explore, it was truly awesome. It is a well designed environment, and it seems to be practically begging for a reason to be explored. Strangely, outside of a patrol bounty, no such reasons exist!

After completing the appropriate story missions for a Planet, the game casually whisks you off to your next adventure and giving you no reasons to return to discover anything new. This seems an absolute waste for an environment into which so much loving attention to detail has clearly been poured.

Bungie should look into giving more incentives to get out into these environments. Simple consumable, material, or reputation rewards or achievements for exploration would be a good place to start.

These worlds also undeniably lack personality. One could argue this lends each planet a bleak beauty, but this would be missing the point. What are the Cabal up to on Mars when not under siege by the Guardian and his Ghost? What are the Fallen looking for in the Cosmodrome? How do the Vex bury their dead? Do they just take parts and reassemble their brethren? If so, wouldn’t it be interesting to walk into an area and see a few hobgoblins dragging parts around, gathering them in piles or reassembling a unit?

Sure, run in there and gun them down while they’re doing it, but just the fact that they’re doing it fleshes out the world Bungie has built. We hear stories from the Tower and Ghost about the many Guardians before us that have braved these hostile worlds for the good of the Traveler. Why don’t we ever see any of these? Even a simple Easter Egg for dedicated players to track down would go a long way.

Player Personality

Something Destiny seriously lacks is any player character development or attitude. We can attempt to stand out with our unique armor variations and weapons, but the guardians beneath are basically faceless and bland pawns to exploit in order to play the game.

Some simple customization could make our characters truly memorable and reflect how we play the game. Personal touches such as the gait of his walk, or wave or dance variations could add a bit of unique style that doesn’t outright require re-writing or re-recording the entire script of the game.

And while it might be considered a bit too “Bioware”, our characters already speak in cutscenes, so how difficult would it be to have canned responses tailored to a select personality? If you prefer the cocky, finger-on-the-trigger Guardian, why not have a VO shout a witty quip as they shoot all those Fallen in the battlefield? If you’re more the sober-minded vanguard of justice, why not a line or two about how Earth is a safer place without those gross Hive Thralls skulking about?

Admittedly, these changes would be something for content further down the line – it’s not easy to get the cast of a game back together just for some QoL improvements – but it’s definitely something to consider.

For more on the story and how it can be improved in similar ways, see our story analysis article.

Adjusted Loot Drops

Perhaps one of the most complained about mechanics in Destiny is the completely arbitrary RNG loot allocation system. While its completely impartial nature can lead to exciting windfalls of precious loot, it just as often leaves you out in the cold.

Moreover, the inconsistent wait times that you can expect when aiming for your dream weapon or armor is not so much a bug as it is a feature. Anyone who has spent a prolonged period of time looking for a certain weapon has started to wonder at some point if this is truly the best system on which to rely.

Nobody should have to attempt the Vault of Glass ten times and receive no Mythoclast drops. Never should you get the same raid gauntlets five times a row. Never, ever, ever should you play an entire raid and not receive any rewards past increasingly useless Shards/Energy.

There’s something to be said about validating the effort players put into their games. Although the current loot system has the potential to do this, it more likely is going to give you the shaft entirely. This can be disheartening, and is no doubt a tricky tightrope to walk for game designers.

How could loot be better?

For Raids, never give the players nothing or the same item twice. Every Raid could provide at least 2 brand new items, so long as they are available and the player hasn’t been awarded them yet.

That top-dog Raid weapon shouldn’t be guaranteed, but it should get increasingly likely to drop the more you play. The Vex Mythoclast might only be a 20% chance drop, for example, but each Hard Mode completion could add an extra 10% to that rate.

The idea of working towards a goal that becomes increasingly achievable the longer you play is a very solid premise to build on. If players are as unlucky as they could possibly be, they are still eventually guaranteed the drop after completing the encounter enough times.

As for strikes, the loot, experience, and/or reputation could correlate to the kills and damage done to the bosses. It would motivate those end-game players to kill enemies, rather than just run past them, and actually give players that put in the effort a reward to show for it. Assists should count too, just so more casual players could get a fair cut on top.

Again, these are just a few ideas, definitely let us know how you hope to see loot improved in the future!

As for Crucible lootBungie has mentioned that they’ll be looking at ways to improve it.

Meaningful Rewards

It seems bizarre that the campaign allows for incredibly high level difficulties but no additional rewards for tackling them. A paltry two Ascendant Materials for completing the level 30 Daily Heroic is no longer an adequate incentive for doing so.

While replaying Destiny’s content can be an enjoyable experience with the added challenge of a Heroic & other modifiers, most would agree that there just isn’t enough reason to make the Daily worth doing – well – daily.

hardcore destiny rewards level 30

Bungie should tailor these level 30 difficulty rewards to things that are constantly appreciable or more relevant for those players who have reached that level. A sizable reputation boost, Radiant Materials, and buckets of Glimmer would go a long way to preventing a Guardian from glancing at The Wakening and simply saying “meh.”

Additionally, loot tables should reflect what players are likely to want from certain activities. If someone is doing a Nightfall, it’s unlikely they’re desperate for Materials anymore, and can feel like a slap in the face at times when receiving them.

Certainly, there are those players who are exceptions and still can make use of Ascendant materials, but their number must be becoming increasingly thin.

Interesting Crucible

We’ve talked about it before, but it’s still always good to bring it up again. Destiny’s Crucible has such strong foundation at its core. It’s enjoyable from a pure gameplay perspective, and is itching to break out among competitive players in a big way.

Still, we know there are a few things holding the Crucible back, and Destiny could not possibly go wrong in bringing these issues to the forefront of what Bungie hopes to accomplish in making this game accessible to the widest possible demographic range.

Update: Bungie’s making positive steps towards balance as outlined in the latest weekly update.

Xûr

Players have come to rely on Xûr’s weekly visits for their one chance at the Exotic they’ve been craving. Xûr’s stock has seen almost every Exotic available sold at one point or another, and the proliferation of random Exotic rewards in Nightfalls and the Raids means plenty of people have gotten duplicates without getting the one or two weapons they still actually crave.

To remedy this, how about a much slower but 100% reliable method of getting the Exotic that a Guardian still specifically wants?

Taxing Exotic missive bounties already provide a barrier to instantly getting powerhouse weapons like the Thorn or Invective, and many people find these requirements to be simultaneously the most challenging and rewarding segments of their Destiny experience. Adding another means to work towards an Exotic would help to soften the inevitable whiplash of Xûr’s cruel irony.

We’ve all finally gotten that one weapon we’d been craving in Xûr’s inventory only to have it drop in our Nightfall the next week. This new way of getting that Exotic – that could easily require Xûr to complete – could require a hefty quest of tricky objectives or the dedication to grind reputation or any other number of time-gated currencies.

However, when a Guardian finally reaches the finish line, they could be assured their long-awaited Exotic would be patiently waiting for them; “I’ve earned it!” they’ll scream. RNG would still be the most frequent way of hearing that Exotic ping, but having something concrete to work for would keep players invested at a much higher rate.

Weapon Customization

Although Destiny has a host of ways to get a more unique weapon, again very few of these come down to any personal player choice. A randomly-rolled Badger CCL might come with Firefly and Outlaw, but it could just as easily be stuck with Rangefinder and Rodeo. To top it off, every Badger CCL looks identical, no matter what roll it has, and this is a reality across all weapons.

We don’t suggest allowing for Guardians to straight-up select their perks and create their dream killing machine; this would be cool, but it would eliminate the need to hope for luck – the axis on which Destiny turns. No, we think it’d be incredible if we could just customize the look of our weapons. A slick paint job, custom sights, and maybe a little perk leeway would mean eventually using a weapon that is distinctly personalized.

destiny weapon customization

You can bet you’re going to feel more attached to your hot pink Universal Remote that has seen you through thick and thin over the boring, standard version. It would be very easy to create different requirements to unlock these custom tweaks, such as requiring X amount of kills with the weapon or other challenges of varying difficulty.

Weapon customization has been universally well-received in other shooters, and Destiny would no doubt love the same treatment.

Vault Access

The Vault’s design is somewhat of a pain. Even once Bungie expands the space we’ve been allocated, for which we will certainly be grateful, and even with that nifty vault-accessing option from our phones or computers, there’s still so much time to be wasted pulling guns and crafting materials between characters.

The website functionality is interesting, but sometimes cumbersome and slow in practice. If we are given access to the vault from our inventory screen, we wouldn’t have this issue. Or how about even limited storage on our ships? The massive floating sky fortresses have to be good for something other than ferrying us from Earth to Mars, right?

What’s more, the Vault and Inventory system could stand to get a UI overhaul. As it stands, it’s simply a collection of squares in which items from a broad swath of categories are thrown in helter skelter. There is no auto-sorting mechanism, and collectible consumables are stacked with arbitrary cap numbers.

Bungie needs to give us a reason to amass collections of all the hard work that we put in. They probably have some big plans in store for inventory management, but the multitude of 3rd party apps is a mark of how desperate the community is for these changes.

That’s Where You Come In

The above suggestions may be wishful thinking in some instances, but for the most part we feel they address issues that the much of the Destiny community has agreed need some attention.

The successful integration of even one or two of these ideas would go a long way to both improving the overall quality of Destiny and assuaging doubts that Bungie ever is sitting back on an unfinished product.

We know that Destiny is an ever-evolving game, and it’s looking at ideas like these with a critical but open mind that leads to some of the best innovations in game design. We look forward to hearing your ideas for simple and doable improvements that Destiny can offer you!

Joel
I'm aWrySharK, your resident Exotic guru and lover of all things min/max. At PlanetDestiny, my perfectionism is no longer simply a matter of form over function.

LATEST POSTS BY AUTHOR

  • Helikaon

    hey guys, these are great ideas, might I add my one idea I wrote? as a possible reward for completing the nightfall we could get legendary gear that allows us to progress to 32, I posted this idea in both reddit and the bungie forums if you want to look at it: https://www.bungie.net/en/Forum/Post/104666319/0/0/1

    • Entropy912

      No offense, but it’s a terrible idea. It’s easy enough to get to 32 as it is and the nightfalls as they stand are too easy to warrant that kind of reward, especially since one or two people can carry somebody through them pretty easily.

  • The Gnome

    How about another alternative to reach level 32 than just raids or IB. Give players who don’t have the time or inclination to buddy up with 5 other creepy strangers some way to get to the top level and get top level guns. Maybe you have to work that much harder for it or spend more time, but it shouldn’t be just limited to those willing to put up with perfectionists and squeakers. I simply don’t have the patience to do that.

    Maybe just have raids adapt better to the number of people doing them, so if I want to solo Crota I don’t have to be the top 1% of the 1% to have a chance of doing it.

    Or something similar anyway…

    • Entropy912

      In my experience playing mostly with randoms, “creepy strangers, perfectionists, and squeakers”, while present in the community, make up for less than 10% of the people. And you don’t need to be the top 1% of the 1% to solo Crota, at least on NM. It’s actually not that hard.

  • KrossTheJuggalo

    I would love to have the Gunsmith be an actual Gunsmith and allow you to pay him with glimmer and weapon parts to reroll your weapon perks just like the Iron Banner guy does

    • Kenshiro Genjuro

      Yeah for all the trade we do about guns the gunsmith sure has a lot of nothing to do with any of it.

  • sbrozzi

    Give the different Factions their own bounties. As well as purchasable shaders and sparrows. Something that connects the player more deeply to their faction.

    DOUBLE the amount of Exotic gear & weapons & make them truly unique. Give them strange attributes & something truly futuristic.

    Double the amount of Raid gear & weapons so we all don’t walk around looking like each other.

    Breaking down gear should give you “light” that you can infuse into other gear. Remember that cool “Green” level Hunter helmet that makes it look like you are wearing a bandana? Now THAT can be your level 32 helmet.

    • Davis Benson

      Improved faction integration is a must. I would love to see more customizable outfits and shaders and weapons from these vendors. There is so much opportunity for this in the game.

      • completely agree, the factions at the moment are pointless. I had a friend get a Dead Orbit drop in the Nightfall this week despite not representing that faction. What’s the point in them if that happens. Their stories need fleshing out and there should be a reason to represent them other than a cool emblem, shader and class gear, not to mention more rep to grind for out classed weapons and gear.

    • Christopher Torres

      Completely agree especially with adding the light resource.

    • Christian

      I’d sure love to get doubles on the gear. But, sadly, it is a lot easier said than done. Exotic weapons and Raid gear does take a very long time to develop. I honestly think we have more than enough in the game, they just shouldn’t be so easy to get. Make them twice as hard to get and they’ll feel twice as special (That is if Xur doesn’t just sell them)

    • Justingoska

      Basically make the faction system like it is in Defiance, lol

  • suckpatrol

    Some good points.

    But I really don’t agree entirely with Better Use of The Games World in your point of view. While I do agree that they should make better use of the Worlds overall… I feel Venus as well as every other planet feels like a one minute closed in circuit of “Stage 1a planet level.” Hey let’s go to earth and repetitively go around this one shit town in Russia!!! I just don’t get it, epic space fantasy and we’re locked into 4 circuited levels with a few caves and a couple of timered events. It’s like a european spending months going to America and they just get to go around Waco,Tx.

    We need larger open worlds, we need real exploration, and we need them before Comet.

    • This is a viewpoint that I’m sure others share. However, it’s fairly unrealistic to assume Bungie is going to do a massive content dump into what they have declared to be a finished product. We’re not likely to see a planet’s explorable space increase by a factor of even two, much less three or four. While everyone would love to have a more open-world feel, we personally felt that suggesting Bungie somehow scrape for the funds and time to implement this ahead of a major Expansion is a goal that can’t be feasibly expected. We stopped short of this by suggesting they make better use of the content they have already implemented; we felt this might be a suggestion that could be creatively explored without being a drain on personnel and resources, and distracting from a smooth rollout of House of Wolves and, eventually, Comet.

      • Interesting and probably 100% correct point Joel, but given the dev time what is Destiny filled with? Looking at other beautifully crafted games like Skyrim, Witcher II or DragonAge which are ridiculously sized compared to Destiny not to mention Borderlands (which I know has a different art style that is probably better with memory etc) which too has a story and a vast open world to explore. Valid that they’re mostly single player experiences and if ESO is anything to go by, not great as MMO titles but they’re just bigger.

  • Time Spiral

    Destiny item manager chrome extension, get it, can manage all three charachters and vault from same screen. For those with overflowing vaults you will love it.

  • wrenchfx

    For a game that everyone collectively agrees has no story, Destiny sure does have a TON of hidden story.

    I think Bungie should pull at least some subset of lore-pertinent Grimoire cards (like places, enemy types, guardian classes, etc.) in to the game.

    Sir Wallen and Terramantis (and I’m sure others) have already done a fantastic job of showing that listening to the lore while playing makes it so much more accessible than having to sift through it all and read it a paragraph at a time on bungie.net.

    As many other games do, Bungie should make audio files that can be accessed via the pause menu and can be listened to while the player goes about their ‘grim war’.

    New drop items or locations would not even be necessary — Bungie could just put a couple in each dead ghost and golden chests to populate each planet with them. This would give players that much more of a tangible reason to go find all those ghosts and chests. (Players who have already found them all could get the sound files dropped into their inventories with an update.)

    TL;DR: Contrary to popular belief, Destiny has a ton of story and lore. Thanks to Sir Wallen and Terramantis and other who have made Grimoire cards palatable. Bungie, you should cram some of this great lore into the game via pause-screen audio files found in dead ghosts and gold chests.

    • Justingoska

      It has a lot of interesting background story, but that’s not the same thing as a story.
      The lore is amazing and has a lot of depth. The plot for the campaign mode has no crucial conflict/resolution. Also no climax.
      I think that’s why a lot of people feel the game has no story, there’s no resolution at the end since the game is more of an introduction to the universe than a complete story.

      • wrenchfx

        @justingoska:disqus those are all great points and i agree. I guess I was just workshopping something quick they could do with what they already have for the most part. Here’s to hoping they will get the heightened stakes right for act II/Destiny II.

  • Jeff

    I would definitely be able to see more of the worlds. I like the idea of making the factions more relevant with gear and such. Right now I just look at them and wonder what the point is.

  • Jeff

    A thought… I wish the tower felt like more of a “social space”. It needs something to keep players interested and interacting. This isn’t a small fix, but what if they put in some sort of card game in the bar area, something players could play against each other. Perhaps even wager glimmer or upgrade materials. Put something interactive in those spaces instead of leaving them empty of content and players.

    • Kenshiro Genjuro

      I always thought it would be hella cool if you could walk to any of the bars and audio would fade in and you could hear other guardians talking about trying to get people together to raid, maybe have a signup kiosk right there dressed up as a juke box so if you see a group you jive with you chat and sign in with them.

    • Agree here, the Tower to me at the moment is just a place to get de-crypt engrams, Get Vanguard packages and turn in/collect bounties. All the other NPC’s let alone areas of the tower are just wasted spaces that look pretty. It’s a shame as I went wandering around the tower excited on Day 1 and when I found most of it to be just cosmetic you kind of just dismiss it. The idea you have there is of mini games which some RPG games have (like Legend of Zelda) and Is a good idea.

  • Christopher Torres

    I finally made an account just to comment. Really appreciate the article. I know DEEJ is reading. I think most of these suggestions would have to completely leave old-gen consoles behind. We already somewhat know the limitations.

    • Glad to have your input! Welcome to Planet Destiny.

      • Christopher Torres

        Thanks been reading for many months now. Finally decided to jump in!

  • James

    Weekly unique reset shaders (like glowing armor) for people with top 25% wins, k/d, something to identify those who stand out in the crucible.

  • marov8

    I agree with the exotic weapon task. I love weapon bounties and for xurs assigning gjallarhorn bounty (only available for players who reach the 500 hrs mark) will make me enjoy playing this game again.

  • GreenLego

    Yes, Bungie definitely needs to address the issue of people not getting the one Exotic that they want. I’ve logged 1200+ hours and I still don’t have the Gjallarhorn. I do Atheon Hard 3 times a week, Gorgon Hard chest 3 times a week, Nightfall and lvl 30 Weekly 3 times a week and normal Crota’s End 3 times a week. I’ve got 100+ Vanguard commendations in the vault, and 40+ Vanguard levels on all 3 characters. There gotta be a way for people like me to get the Exotic weapon of our choosing, because RNG and Xur is definitely NOT working for us.

    I don’t think hours logged should be the only criteria, since people would just AFK to log the hours. But incorporate vendor levels – my Vanguard levels and Commendations clearly shows that I’m doing something and not just AFKing. Bungie also has access to the number of times I’ve defeated Atheon and Crota and Ir Yut and Nightfall and that should mean for something.

    Maybe some kind of a ticket given to you when you hit a milestone – one per account for one time use only to be redeemed for something you want be it Exotic weapon/armour or a Legendary with a specific roll.

    • Kenshiro Genjuro

      Yeah have to agree here. I don’t have Gjally either, and maybe I don’t particularly care as much (yet) as most, but it seems to me if you or anyone else has put in that kind of time then the likelihood that those last few exotics will drop for you should skyrocket. I see no shortage of players with relatively low Grimoire numbers with Gjallys and other top exotics, while day-1 purchasers with Grimoires approaching 3000 still don’t. Now statistically you’d expect a certain amount of this in true RNG, but at some point the RNG actually probably should step aside because you probably have earned it. Or if for the simple sake of maintaining RNG appearances, increase the liklihood to essentially certain levels. Say after such-and-such hours/experience/whatever RNG randomly decides on which of the next ten nightfall/weekly/raid/strikes such-and-such item WILL drop.

    • Entropy912

      Hang in there man, you’ll get it eventually.

    • nobomc

      Im in pretty much the same boat. Have every Exotic in the game… I’m only missing G-horn… I have everything else… Hmmm… Pretty frustrated. Will prob just run Nightfalls until I get it and stop this silliness…

  • Thomas Cai Jinzhan

    I think we had said alot……some technicalities within destiny will change as evidenced by the upcoming expanded vault sizes, etc….

    but certain things like actual new content or gameplay modes, i don’t think it will be something we will get, pragmatically speaking……..Yes, i don’t think we will get any new events, modes or storylines or planets even in the paid expansions. I don’t believe the fabled ‘comet’ update will give a new planets (maybe a new area from the existing planets but definitely NOT a new planet), i don’t believe we will ever get a CTF mode and i also don’t believe we will get any new meaningful ‘free events’ that has additional content (we may get ‘free events’ with current ‘remix content’ though..like the return of queen’s and dare i say…even more iron banner!?!)…..

    Why do i say so with such certainty? Because i believe the team in charge of such contents (I call them the ‘Build Team’) had already moved on to the pre-production of Destiny 2. I believe the current stuff, be it patches or DLC for Destiny 1 are now run by a totally separate team (i call them the ‘run team’). Sure some members of each team will cross team between each other frequently, but ultimately, each team is in charge of separate things. And the ‘run team’s role is basically support the game as it is based on an already ‘laid-out’ plan with a fixed budget. Many of the things Planet Destiny listed simply are not features possible for Destiny 1 because it will make quite a bit of overhaul or new content added and the ‘run team’ simply do not have such budget. Remember, the half billion budget that is on the news are including marketing and sequels for the next 10 years, not just Destiny 1.

    So let’s be pragmatic and list down what will and will not happen in Destiny 1 in the next 12 months.

    Will happen through updates and DLC:
    – Maybe new areas in Existing Planets (i.e. New York other than Old Russia on Earth?)
    – Already confirmed that The Reef will be ‘playable’ at some form in HOW…although the way i sees it, it should be in the game originally and was cut out…no way in hell i believe they include a Reef on the map to have just ONE cutscenes
    – New variations of bounties…but keep your expectations in check. It will be basically variations of existing stuff i will guess
    – New Patrol beacon missions….again, just variations, if you don’t like them then, i don’t think it will change so drastically that you will like them either after any additions.
    – New weapons and gears…DUH!
    – New Raids and strikes. DUH! New Raids will be all new content. But strikes will most probably be ‘remixed’ of current existing levels in story/patrol. See ‘Undying mind’ for example (Basically the ‘Black Garden’ level but in reverse).
    – Glimmer cap will be lifted to a less ‘stingy’ level.

    Will NOT happen in Destiny 1 at all, be it DLCs or Comet, most probably only in Destiny 2 and Beyond:
    – New Planets, I sincerely believe that the ‘run team’ are not given the resources and budget of such task.
    – New Enemies/factions,….Ditto, see above
    – More story and cutscenes……….before you cried…”Dark Below already gave us more story!!”….Look Dark Below gave us a voice over during loading story and in-game and some bounties. Story? What story?!? The only ‘thing happened’ in Dark Below is that you stopped Omnigul (and killed her in Strike, while destroyed Crota in Raid). DON’T EXPECT TO HEAR OR SEE ANYTHING IN REGARDS TO ORYX IN DESTINY….HE WILL DEFINITELY BE A DESTINY 2/3 BOSS. Also, since they most certainly DO NOT have the budget for Peter Dinklage again, do not expect as Cutscenes in HOW. Maybe in Comet, you will have some more cutscenes of the players talking but rest assure they will come up with something to ‘silence’ the ghost.
    – Accessing Grimoire in-game……..from what i observed, this is too much of an overhaul of the entire UI and will take quite abit of budget and resource to implement in the existing game….So this will DEFINITELY NOT be a free update. They may add this in comet but most probably not because it will cause community backlash…so they will most probably only add this in Destiny 2.
    – CTF and other new modes in Crucible…Funny for people to dream……NOT GONNA HAPPENED IN DESTINY 1…be it DLCs or Comet. Again, they don’t have the resource.

    I’m sure i’m gonna get some downvotes of hate for this but being familiar with SDLC (not game’s SDLC but i don’t see how that’s different)…some things are simply not gonna happen EVER in Destiny 1. When the team that created the Office 2013 released the Goldmaster, some of its team members will leave and form a run team that consist of other guys and this run team will be given a certain budget to ‘keep things running and addressed issues’……while the original team will be already moving on to the next major release of office’s planning stage. That’s how it’s roll, dudes.

    So keeps on dreaming.

  • Olivier Droppert

    Given the problems from the vault increase by old gen, I am afraid that most of these changes can not happen because of them. Maybe bungie should make sepperate changes for old gen and new gen?

  • Martin

    I would love to see certain mini games like Sparrow racing or small social activities within the tower. Maybe put in things like a small relic and play tag with it or have a guardian ‘barber’ to adjust your hairstyle/color and add a facial hair feature maybe(?). Just some simple quality of life stuff would already go a long way i suppose.

  • Jimi Marklund

    I’d say that I would agree on 2 to 3 points in this list.

    Bounties – yes, make new ones or expand and develop them. Not just sometimes giving us the legendary bounties that gives a weapon in the end, give us legendary bounties that is a line of “quests” that ends with a random reward of greater magnitude after slaying a named specific alien or robot.

    Customization – transmog nuff said. They got a database filled with items, legendaries should stay legendary and therefor locked and cannot be transmogged. Raidset can be used but needs to have been looted and obtained once on that char for the transmog “patterns” to be available. Green and blue gear should be included without being forced to be discovered.

    And add transmog only items that might drop in raids or nightfalls as random loot.

    Exploration – encourage this even more. I remember that you (Planet Destiny) has mentioned something like treasure maps being added possibly in HoW which imo sounds amazing.

    Those maps, if I recall, are in varying quality, from normal white to legendary yellow each guiding you on a one man quest to reap the reward that can be gear, weapons, class items, ships and/or shaders.
    Fairly unique stuff can be added here, and be shown as a testament to that persons luck or zeal to find any of these maps.

    Should they be possible to be found in patrols while on a chest run in Cosmodrome or random loot drop from any activity? I’d say stay in patrols, likely to be found easier within random chests and a smaller but yet a chance to drop from Majors in that area.

    Now that would make the game even more exciting, at least for me. I already love to go on a patrol, doing missions to get rep and in the meantime check out every nook and cranny of old Russia or the Moon or Venus. I still discover caves that I haven’t checked out, see places I jump onto to see even more.

    Oh yes, the point of utilize the game world more, I’d simply say make it even bigger for us to explore. The plane graveyards we see in old Russia in the distance, make it so we can go there.

    These are my thoughts on the points in the article and my personal thoughts on how to evolve those points and a couple of new ones.

  • Major Tao

    https://www.bungie.net/en/Forum/Post/114621902

    My reply to Joel’s article may be found on the Bungie.net Forum.

    • Thanks for sharing it 🙂

  • Anthony Murphy

    Loadouts or a favorites bar would be a big help. Even something as simple as tying a specific loadout to the subclass, with a cooldown timer on combat swap-over.

  • OlwaRevolva

    I actually don’t understand why we can’t have “our” perfect weapon!? Wasn’t it advertised as us becoming a legend!? At the moment we pretty much all look the same and use the same guns… I think it would be great if the people who put a lot of effort and time into the game have items that truly are unique. F.ex. my beloved Lord high fixer at 331, with void damage and some extras like a sound enhancer, special scope or a glow fitting… Achievable through long bountys and special tokens from the gunsmith. It should be hard and take time, but you end up with something that stands out and really fit the way you play. Same goes for armour. I would love the idea to be a lvl 32 and still have fast HC reload gauntlets or something like that…

    • MakkinjeM

      That’s exactly why we love the Iron Banner so much. It gets us closest to customizing (rerolling) your own perfect weapon. But even that is still not even close to the kind of customization you mentioned (and we most likely all would like to see). I’d love to add a damage-element to Legendary and Exotic primaries. And i’d love to have the option to create a slick white Thorn. And don’t get me started on the total lack of gun sounds. They all sound the freaking same from common, to legendary per class. The Exotics are such a welcome relieve on the sound topic, 80% sounds freaking awesome.

  • pumpumpitup

    Maybe you guys have already done this but wouldn’t these suggestions bear fruit if you posted this on their forums. These are definitely excellent suggestions and well written as well as are most of the comments. But I feel like these articles and posts are wasted here.

  • ResidentHawk90

    I agree with olwa. guardians shit on me because i avoid the crucible at all costs, and I have a amazing strategy with my bladedancer (called Road Runner=road kill) I do the same for my warlock’s sunsinger only except its relied on my super and strength and have a gun with grenader. Today i did crota’s end and got the universal remote. (RIP The Fourth Horseshit) Someone else get the Plan C. (lucky) I have about six exotic weapons, Few of them fit my play style for my favorite character: my 31 hunter. Pocket infinity for my 27 warlock. invective for my future 25 titian. My play style is different and more aggressive than a hunter should be. I die allot and get my grenade back with my lucky raspberry. If i wanted to be legend, i wouldn’t say so myself. Guardians in my friends list may say otherwise. The fact that i don’t have a ton of exotics that fit my hunter swagger is downright pitiful and i put in A LOT of time into this game and get little out of it. (the only reason i keep playing is because of the community and meeting ppl online and doing raids and PVE stuff) I hate the crucible and every exotic bounty that includes going there. Shotguns should get a -9.5% damage reduction in PVP. Auto rifles should get their original damage output back (PVE only). And when there’s a raid that says lv 30 or 26 nothing should get past that level inside the raid. Anyone who has every exotic is considered a legend. Consider me one of the most dangerous guardians in PVE.

  • Cédric B.

    You guys made a lot of good points. I’d add 2 things to the “player personality” though: character customizations (barber shop) and gear transmog. It’s been 2 of the most requested features by players easily.

  • MrJKaiser

    Where are the super expensive end game items that you see in other games?

    Like 500 shards/energy to upgrade VOG gear to the current standard?

    Or the. Emblems and shaders. That cost. 100 strange coins?

  • MakkinjeM

    This is a good article, but ofcourse (as always) I do have my opinions about this;

    1. ”Many Guardians have problems managing Glimmer too. As it stands, Iron Banner and Heavy Ammo serve as the only real drain on the resource that is ever-accumulating”

    Iron banner, okay you’re right here, but that’s only once every 6 weeks or so. that can’t be really counted in. Heavy ammo is always wisely bought of Xür, and that counts for most players. No, Glimmer draining consists out of 2 things: 1.Upgrading gear (especially on 3 characters of all classes) is what really drains Glimmer and 2. (refering to your ”32 and now what” article) Stat improvements on Exotic gear (roughly costing 7-8000 glimmer + 1 Exotic shard per gearpiece). With these kind of expenses, I would’ve expected Bungie to delete the godawful Glimmerroof of 25000 by now, or at least lift it to 50K. I still expect them to do so soon.

    2. ”Having truly useful Vendors that could provide us goods from a constantly changing stock would help keep things interesting”’

    Absolutely true. But I would already be more than satisfied with different perk rolls every week for existing faction vendors (especially Vanguard and Crucible).

    3. ”Bungie should tailor these level 30 difficulty rewards to things that are constantly appreciable or more relevant for those players who have reached that level. A sizable reputation boost, Radiant Materials, and buckets of Glimmer would go a long way” (about the daily heroic mission)

    How about one guaranteed random legendary engram? Surely everyone will play this each day again, if that’s the case! (And most definitely replace Ascendant materials by Radiant materials, till HoW)

    That would be it for now!